quinnvoker
12138a2807
FINALLY renamed Form1 in AnimationEditor and SpriteMapEditor to be more desciptive
2019-01-01 19:54:47 -08:00
quinnvoker
50783c0d71
Added: New glyphs for all buttons! Thanks Rowan!
2019-01-01 18:54:40 -08:00
quinnvoker
4b3f6a7d53
Changed: Undo/Redo menu items show their next function, Panels in form are now docked, Positions of controls in form cleaned up a bit,
2019-01-01 10:45:48 -08:00
quinnvoker
296e261135
Added: Tooltips; Changed: Cleaned up Button Layout, Made AnimationPreview's background match Control value;
2018-12-31 10:25:51 -08:00
quinnvoker
47a78bc9c1
Added: Frame counter to Frame List
2018-12-31 09:34:30 -08:00
quinnvoker
306a8ed808
Fixed: MoveSprite Refactored: All Modifications now use Form1.DoModification
2018-12-31 08:56:41 -08:00
quinnvoker
70d7680cf0
Implemented mod: MoveSprite
2018-12-31 08:01:24 -08:00
quinnvoker
73bbbf9dda
Added mods: ChangeFrameDelay, MoveSprite(NC), RenameAnimation, RenameFrame, ReorderSprite, ReplaceFrame, SetSpritePosition(NC); Changed: Removed opening conditionals from several mods
2018-12-29 17:31:39 -08:00
quinnvoker
e2702bb932
Added: ReorderFrame
2018-12-29 07:11:27 -08:00
quinnvoker
748d772079
Added mod: AddSprite; Changed: Stability increased for AddFrame and RemoveFrame
2018-12-27 21:10:33 -08:00
quinnvoker
aaa80bd654
Added: SelectionState; New Undoable Mods: AddAnimation, RemoveAnimation, AddFrame, RemoveFrame, RemoveSprite
2018-12-26 21:07:21 -08:00
quinnvoker
2e72c46b7b
Removed redundant control disabling behaviour from frameListBox
2018-12-24 18:25:01 -08:00
quinnvoker
f3a0ef8dc2
Added: Multi-sprite drag, Sprite selection memory between frames, Frame naming
2018-12-24 13:52:39 -08:00
quinnvoker
1a21b230ad
Changed: Separated Panning and Dragging functions. Added: Frame duplication, FrameSprite replacement
2018-12-22 15:45:38 -08:00
quinnvoker
9e4c8732c3
Added: Pan and Grid display in AnimationPreview; Fixed: Current frame not being selected when animation stops playing
2018-12-21 20:05:57 -08:00
quinnvoker
51d27750c5
Added grid view to AnimationPreview in AnimationEditor
2018-12-19 21:55:59 -08:00
quinnvoker
abd0246c8e
Full implementation of new Sprite code throughout solution. Added mouse controls for sprite movement in AnimationEditor.
2018-12-19 17:35:54 -08:00
quinnvoker
0f7f1b1be4
Made AnimationEditor compatible with the new Sprite implementation
2018-12-19 10:18:42 -08:00
quinnvoker
b8173d688d
Restruct: QURO << QURO.Animation; SpriteMapRegion -> Sprite: Now can draw itself
2018-12-19 09:16:17 -08:00
quinnvoker
06486e72fc
Updated AnimatedSprite to support offsets and subsprites simultaneously
2018-12-09 15:52:41 -08:00
quinnvoker
0a02cde928
Implemented SubSprites into AnimationEditor!
2018-12-09 13:49:19 -08:00
quinnvoker
95c1674b08
Added SubSprite and SubSpritePosition lists to Frame, Added SubSprite-relevant controls to AnimationEditor, made AnimationEditor sizable
2018-12-05 15:33:59 -08:00
quinnvoker
297e19f2a7
Added Sprite Updater to AnimationEditor
2018-11-28 15:59:22 -08:00
quinnvoker
3e24ac9527
Extensions & Frame Restructuring
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Implemented Custom Extensions for SpriteMaps (*.smap), Animations (*.anim) and AnimationSets (*.animset).
Also restructured Frame to be a container for SpriteMapRegions rather than an extension of them. This will enable easier access to updating them when loading SpriteMaps in the Editor.
2018-11-25 21:28:32 -08:00
quinnvoker
f57a0334cf
AnimationEditor Functional
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Everything needed to make use of AnimationEditor is now included!
2018-11-25 15:51:51 -08:00
quinnvoker
c585f312a5
Made AnimationEditor compatible with Dictionary SpriteMaps
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Added MonoGame Pipeline's IntermediateSerializer and needed classes from the pipeline and MonoGame.Framework.Utilities to make AnimationEditor capable of reading Dictionaries
2018-11-24 16:43:44 -08:00
quinnvoker
82ad36e485
SpriteMapEditor Rework
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-Renamed Sprite to SpriteMapRegion
-Updated Frame code in QURO.AnimationLibrary to use SpriteMapRegions instead of Rectangles
-Replaced Drag and drop sprite rearrangement behaviour in Editor with simpler, less buggy up/down button system
-Changed Editor's save/load format to be a MonoGame compatible Dictionary<string, SpriteMapRegion> rather than a List
2018-11-23 23:30:24 -08:00
quinnvoker
fd24ebaeba
Began work on AnimationEditor
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Simple test code exists in AnimationEditor
2018-11-22 15:49:15 -08:00