50783c0d71
Added: New glyphs for all buttons! Thanks Rowan!
quinnvoker2019-01-01 18:54:40 -08:00
4b3f6a7d53
Changed: Undo/Redo menu items show their next function, Panels in form are now docked, Positions of controls in form cleaned up a bit,
quinnvoker2019-01-01 10:45:48 -08:00
296e261135
Added: Tooltips; Changed: Cleaned up Button Layout, Made AnimationPreview's background match Control value;
quinnvoker2018-12-31 10:25:51 -08:00
47a78bc9c1
Added: Frame counter to Frame List
quinnvoker2018-12-31 09:34:30 -08:00
306a8ed808
Fixed: MoveSprite Refactored: All Modifications now use Form1.DoModification
quinnvoker2018-12-31 08:56:41 -08:00
9e4c8732c3
Added: Pan and Grid display in AnimationPreview; Fixed: Current frame not being selected when animation stops playing
quinnvoker2018-12-21 20:05:57 -08:00
51d27750c5
Added grid view to AnimationPreview in AnimationEditor
quinnvoker2018-12-19 21:55:59 -08:00
abd0246c8e
Full implementation of new Sprite code throughout solution. Added mouse controls for sprite movement in AnimationEditor.
quinnvoker2018-12-19 17:35:54 -08:00
0f7f1b1be4
Made AnimationEditor compatible with the new Sprite implementation
quinnvoker2018-12-19 10:18:42 -08:00
b8173d688d
Restruct: QURO << QURO.Animation; SpriteMapRegion -> Sprite: Now can draw itself
quinnvoker2018-12-19 09:16:17 -08:00
06486e72fc
Updated AnimatedSprite to support offsets and subsprites simultaneously
quinnvoker2018-12-09 15:52:41 -08:00
0a02cde928
Implemented SubSprites into AnimationEditor!
quinnvoker2018-12-09 13:49:19 -08:00
95c1674b08
Added SubSprite and SubSpritePosition lists to Frame, Added SubSprite-relevant controls to AnimationEditor, made AnimationEditor sizable
quinnvoker2018-12-05 15:33:59 -08:00
433fadfe59
Fixed SpriteSheet display in SpriteMapEditor, no longer offset incorrectly.
quinnvoker2018-12-05 14:12:23 -08:00
7b8105038e
Undo History Reinitialization on Project Open/Creation
quinnvoker2018-12-02 19:14:04 -08:00