Commit Graph
27 Commits
Author SHA1 Message Date
quinnvoker 50783c0d71 Added: New glyphs for all buttons! Thanks Rowan! 2019-01-01 18:54:40 -08:00
quinnvoker 4b3f6a7d53 Changed: Undo/Redo menu items show their next function, Panels in form are now docked, Positions of controls in form cleaned up a bit, 2019-01-01 10:45:48 -08:00
quinnvoker 296e261135 Added: Tooltips; Changed: Cleaned up Button Layout, Made AnimationPreview's background match Control value; 2018-12-31 10:25:51 -08:00
quinnvoker 47a78bc9c1 Added: Frame counter to Frame List 2018-12-31 09:34:30 -08:00
quinnvoker 306a8ed808 Fixed: MoveSprite Refactored: All Modifications now use Form1.DoModification 2018-12-31 08:56:41 -08:00
quinnvoker 70d7680cf0 Implemented mod: MoveSprite 2018-12-31 08:01:24 -08:00
quinnvoker 73bbbf9dda Added mods: ChangeFrameDelay, MoveSprite(NC), RenameAnimation, RenameFrame, ReorderSprite, ReplaceFrame, SetSpritePosition(NC); Changed: Removed opening conditionals from several mods 2018-12-29 17:31:39 -08:00
quinnvoker e2702bb932 Added: ReorderFrame 2018-12-29 07:11:27 -08:00
quinnvoker 748d772079 Added mod: AddSprite; Changed: Stability increased for AddFrame and RemoveFrame 2018-12-27 21:10:33 -08:00
quinnvoker aaa80bd654 Added: SelectionState; New Undoable Mods: AddAnimation, RemoveAnimation, AddFrame, RemoveFrame, RemoveSprite 2018-12-26 21:07:21 -08:00
quinnvoker 2e72c46b7b Removed redundant control disabling behaviour from frameListBox 2018-12-24 18:25:01 -08:00
quinnvoker f3a0ef8dc2 Added: Multi-sprite drag, Sprite selection memory between frames, Frame naming 2018-12-24 13:52:39 -08:00
quinnvoker 1a21b230ad Changed: Separated Panning and Dragging functions. Added: Frame duplication, FrameSprite replacement 2018-12-22 15:45:38 -08:00
quinnvoker 9e4c8732c3 Added: Pan and Grid display in AnimationPreview; Fixed: Current frame not being selected when animation stops playing 2018-12-21 20:05:57 -08:00
quinnvoker 51d27750c5 Added grid view to AnimationPreview in AnimationEditor 2018-12-19 21:55:59 -08:00
quinnvoker abd0246c8e Full implementation of new Sprite code throughout solution. Added mouse controls for sprite movement in AnimationEditor. 2018-12-19 17:35:54 -08:00
quinnvoker 0f7f1b1be4 Made AnimationEditor compatible with the new Sprite implementation 2018-12-19 10:18:42 -08:00
quinnvoker b8173d688d Restruct: QURO << QURO.Animation; SpriteMapRegion -> Sprite: Now can draw itself 2018-12-19 09:16:17 -08:00
quinnvoker 06486e72fc Updated AnimatedSprite to support offsets and subsprites simultaneously 2018-12-09 15:52:41 -08:00
quinnvoker 0a02cde928 Implemented SubSprites into AnimationEditor! 2018-12-09 13:49:19 -08:00
quinnvoker 95c1674b08 Added SubSprite and SubSpritePosition lists to Frame, Added SubSprite-relevant controls to AnimationEditor, made AnimationEditor sizable 2018-12-05 15:33:59 -08:00
quinnvoker 297e19f2a7 Added Sprite Updater to AnimationEditor 2018-11-28 15:59:22 -08:00
quinnvoker 3e24ac9527 Extensions & Frame Restructuring
Implemented Custom Extensions for SpriteMaps (*.smap), Animations (*.anim) and AnimationSets (*.animset).

Also restructured Frame to be a container for SpriteMapRegions rather than an extension of them. This will enable easier access to updating them when loading SpriteMaps in the Editor.
2018-11-25 21:28:32 -08:00
quinnvoker f57a0334cf AnimationEditor Functional
Everything needed to make use of AnimationEditor is now included!
2018-11-25 15:51:51 -08:00
quinnvoker c585f312a5 Made AnimationEditor compatible with Dictionary SpriteMaps
Added MonoGame Pipeline's IntermediateSerializer and needed classes from the pipeline and  MonoGame.Framework.Utilities to make AnimationEditor capable of reading Dictionaries
2018-11-24 16:43:44 -08:00
quinnvoker 82ad36e485 SpriteMapEditor Rework
-Renamed Sprite to SpriteMapRegion
-Updated Frame code in QURO.AnimationLibrary to use SpriteMapRegions instead of Rectangles
-Replaced Drag and drop sprite rearrangement behaviour in Editor with simpler, less buggy up/down button system
-Changed Editor's save/load format to be a MonoGame compatible Dictionary<string, SpriteMapRegion> rather than a List
2018-11-23 23:30:24 -08:00
quinnvoker fd24ebaeba Began work on AnimationEditor
Simple test code exists in AnimationEditor
2018-11-22 15:49:15 -08:00