Files
quro-animation-tools/AnimationGenerator/Content/boardMap.xml
T
quinnvoker fb85769677 Implementation Working
Used AnimationGenerator to port old animations into new system, tested and seems stable.
2018-11-17 14:55:38 -08:00

76 lines
2.5 KiB
XML

<?xml version="1.0" encoding="utf-8" ?>
<XnaContent>
<Asset Type="System.Collections.Generic.Dictionary[System.String, Microsoft.Xna.Framework.Rectangle]">
<Item><Key>block0</Key><Value>0 0 16 16</Value></Item>
<Item><Key>block0_bounce1</Key><Value>16 0 16 16</Value></Item>
<Item><Key>block0_bounce2</Key><Value>32 0 16 16</Value></Item>
<Item><Key>block0_flash</Key><Value>48 0 16 16</Value></Item>
<Item><Key>block0_pop</Key><Value>64 0 16 16</Value></Item>
<Item><Key>block0_squish</Key><Value>80 0 16 16</Value></Item>
<Item><Key>block1</Key><Value>0 16 16 16</Value></Item>
<Item><Key>block1_bounce1</Key><Value>16 16 16 16</Value></Item>
<Item><Key>block1_bounce2</Key><Value>32 16 16 16</Value></Item>
<Item><Key>block1_flash</Key><Value>48 16 16 16</Value></Item>
<Item><Key>block1_pop</Key><Value>64 16 16 16</Value></Item>
<Item><Key>block1_squish</Key><Value>80 16 16 16</Value></Item>
<Item><Key>block2</Key><Value>0 32 16 16</Value></Item>
<Item><Key>block2_bounce1</Key><Value>16 32 16 16</Value></Item>
<Item><Key>block2_bounce2</Key><Value>32 32 16 16</Value></Item>
<Item><Key>block2_flash</Key><Value>48 32 16 16</Value></Item>
<Item><Key>block2_pop</Key><Value>64 32 16 16</Value></Item>
<Item><Key>block2_squish</Key><Value>80 32 16 16</Value></Item>
<Item><Key>block3</Key><Value>0 48 16 16</Value></Item>
<Item><Key>block3_bounce1</Key><Value>16 48 16 16</Value></Item>
<Item><Key>block3_bounce2</Key><Value>32 48 16 16</Value></Item>
<Item><Key>block3_flash</Key><Value>48 48 16 16</Value></Item>
<Item><Key>block3_pop</Key><Value>64 48 16 16</Value></Item>
<Item><Key>block3_squish</Key><Value>80 48 16 16</Value></Item>
<Item><Key>block4</Key><Value>0 64 16 16</Value></Item>
<Item><Key>block4_bounce1</Key><Value>16 64 16 16</Value></Item>
<Item><Key>block4_bounce2</Key><Value>32 64 16 16</Value></Item>
<Item><Key>block4_flash</Key><Value>48 64 16 16</Value></Item>
<Item><Key>block4_pop</Key><Value>64 64 16 16</Value></Item>
<Item><Key>block4_squish</Key><Value>80 64 16 16</Value></Item>
<Item><Key>soloCursor</Key><Value>16 80 23 23</Value></Item>
<Item><Key>soloCursor_pulse</Key><Value>39 80 23 23</Value></Item>
<Item><Key>tiledBG_default</Key><Value>0 80 16 16</Value></Item>
<Item><Key>twinCursor</Key><Value>0 103 39 23</Value></Item>
<Item><Key>twinCursor_pulse</Key><Value>39 103 39 23</Value></Item>
</Asset>
</XnaContent>