Files
quro-animation-tools/AnimationEditor/MonoGame.Framework.Content.Pipeline/Serialization/Intermediate/StringSerializer.cs
T
quinnvoker c585f312a5 Made AnimationEditor compatible with Dictionary SpriteMaps
Added MonoGame Pipeline's IntermediateSerializer and needed classes from the pipeline and  MonoGame.Framework.Utilities to make AnimationEditor capable of reading Dictionaries
2018-11-24 16:43:44 -08:00

25 lines
835 B
C#

// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate
{
[ContentTypeSerializer]
class StringSerializer : ContentTypeSerializer<string>
{
public StringSerializer() :
base("string")
{
}
protected internal override string Deserialize(IntermediateReader input, ContentSerializerAttribute format, string existingInstance)
{
return input.Xml.ReadString();
}
protected internal override void Serialize(IntermediateWriter output, string value, ContentSerializerAttribute format)
{
output.Xml.WriteString(value);
}
}
}