Files
quro-animation-tools/SpriteMapEditor/SpriteMapModifications/ModifyOrigin.cs
T

82 lines
2.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using QURO;
using Microsoft.Xna.Framework;
namespace SpriteMapEditor.SpriteMapModifications
{
class ModifyOrigin : ISpriteMapModification
{
private readonly List<SpriteMapRegion> sprites;
private readonly int newOriginX;
private readonly int newOriginY;
private readonly List<Vector2> oldOrigins;
private List<int> preChangeSelection;
private List<int> postChangeSelection;
public ModifyOrigin(List<SpriteMapRegion> spritesToEditOrigin, int x = -1, int y = -1)
{
sprites = spritesToEditOrigin.ToList();
newOriginX = x;
newOriginY = y;
oldOrigins = new List<Vector2>();
for(int index = 0; index < sprites.Count; index++)
{
oldOrigins.Add(sprites[index].Origin);
}
}
public void Do()
{
for (int index = 0; index < sprites.Count; index++)
{
var newOrigin = sprites[index].Origin;
if (newOriginX > -1)
newOrigin.X = newOriginX;
if (newOriginY > -1)
newOrigin.Y = newOriginY;
sprites[index].Origin = newOrigin;
}
}
public void Undo()
{
for (int index = 0; index < sprites.Count; index++)
{
sprites[index].Origin = oldOrigins[index];
}
}
public List<int> GetPreChangeSelection()
{
return preChangeSelection;
}
public void SetPreChangeSelection(List<int> currentSelection)
{
preChangeSelection = currentSelection;
}
public List<int> GetPostChangeSelection()
{
return postChangeSelection;
}
public void SetPostChangeSelection(List<int> currentSelection)
{
postChangeSelection = currentSelection;
}
public override string ToString()
{
return "Modify Sprite Origin";
}
}
}