Files

95 lines
2.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
namespace SpriteMapEditor.SpriteMapModifications
{
class History
{
private List<ISpriteMapModification> changes;
private int position;
public bool CanUndo
{
get { return position >= 0 && changes.Count > 0; }
}
public bool CanRedo
{
get { return position < changes.Count - 1; }
}
public History()
{
changes = new List<ISpriteMapModification>();
}
public void Add(ISpriteMapModification change)
{
if (position < changes.Count - 1)
{
changes.RemoveRange(position + 1, changes.Count - 1 - position);
}
changes.Add(change);
position = changes.Count - 1;
}
public void Undo()
{
if (CanUndo)
{
changes[position].Undo();
position--;
}
}
public void Undo(ListBox listBox)
{
if (CanUndo)
{
Console.Write("Hist.Pos(" + position + "): ");
ModHelper.UndoAndRestoreSelection(changes[position], listBox);
position--;
}
}
public void Redo()
{
if (CanRedo)
{
changes[position + 1].Do();
position++;
}
}
public void Redo(ListBox listBox)
{
if (CanRedo)
{
Console.Write("Hist.Pos(" + position + "): ");
ModHelper.RedoAndRestoreSelection(changes[position + 1], listBox);
position++;
}
}
public string NextUndoString()
{
if (!CanUndo)
return "Undo...";
else
return "Undo " + changes[position];
}
public string NextRedoString()
{
if (!CanRedo)
return "Redo...";
else
return "Redo " + changes[position + 1];
}
}
}