Files
quinnvoker c585f312a5 Made AnimationEditor compatible with Dictionary SpriteMaps
Added MonoGame Pipeline's IntermediateSerializer and needed classes from the pipeline and  MonoGame.Framework.Utilities to make AnimationEditor capable of reading Dictionaries
2018-11-24 16:43:44 -08:00

34 lines
1.2 KiB
C#

// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System.Collections.Generic;
using System.Xml;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate
{
[ContentTypeSerializer]
class RectangleSerializer : ElementSerializer<Rectangle>
{
public RectangleSerializer() :
base("Rectangle", 4)
{
}
protected internal override Rectangle Deserialize(string[] inputs, ref int index)
{
return new Rectangle( XmlConvert.ToInt32(inputs[index++]),
XmlConvert.ToInt32(inputs[index++]),
XmlConvert.ToInt32(inputs[index++]),
XmlConvert.ToInt32(inputs[index++]));
}
protected internal override void Serialize(Rectangle value, List<string> results)
{
results.Add(XmlConvert.ToString(value.X));
results.Add(XmlConvert.ToString(value.Y));
results.Add(XmlConvert.ToString(value.Width));
results.Add(XmlConvert.ToString(value.Height));
}
}
}