quinnvoker
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70d7680cf0
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Implemented mod: MoveSprite
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2018-12-31 08:01:24 -08:00 |
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quinnvoker
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f3a0ef8dc2
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Added: Multi-sprite drag, Sprite selection memory between frames, Frame naming
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2018-12-24 13:52:39 -08:00 |
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quinnvoker
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1a21b230ad
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Changed: Separated Panning and Dragging functions. Added: Frame duplication, FrameSprite replacement
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2018-12-22 15:45:38 -08:00 |
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quinnvoker
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9e4c8732c3
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Added: Pan and Grid display in AnimationPreview; Fixed: Current frame not being selected when animation stops playing
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2018-12-21 20:05:57 -08:00 |
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quinnvoker
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51d27750c5
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Added grid view to AnimationPreview in AnimationEditor
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2018-12-19 21:55:59 -08:00 |
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quinnvoker
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abd0246c8e
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Full implementation of new Sprite code throughout solution. Added mouse controls for sprite movement in AnimationEditor.
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2018-12-19 17:35:54 -08:00 |
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quinnvoker
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0f7f1b1be4
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Made AnimationEditor compatible with the new Sprite implementation
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2018-12-19 10:18:42 -08:00 |
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quinnvoker
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b8173d688d
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Restruct: QURO << QURO.Animation; SpriteMapRegion -> Sprite: Now can draw itself
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2018-12-19 09:16:17 -08:00 |
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quinnvoker
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f57a0334cf
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AnimationEditor Functional
Everything needed to make use of AnimationEditor is now included!
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2018-11-25 15:51:51 -08:00 |
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quinnvoker
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fd24ebaeba
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Began work on AnimationEditor
Simple test code exists in AnimationEditor
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2018-11-22 15:49:15 -08:00 |
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