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merlin/quro-animation-tools
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42 Commits 1 Branch 0 Tags
306a8ed80802c5bbe73a8d6803cee865de35f7b4
Commit Graph
10 Commits
Author SHA1 Message Date
quinnvoker 70d7680cf0 Implemented mod: MoveSprite 2018-12-31 08:01:24 -08:00
quinnvoker f3a0ef8dc2 Added: Multi-sprite drag, Sprite selection memory between frames, Frame naming 2018-12-24 13:52:39 -08:00
quinnvoker 1a21b230ad Changed: Separated Panning and Dragging functions. Added: Frame duplication, FrameSprite replacement 2018-12-22 15:45:38 -08:00
quinnvoker 9e4c8732c3 Added: Pan and Grid display in AnimationPreview; Fixed: Current frame not being selected when animation stops playing 2018-12-21 20:05:57 -08:00
quinnvoker 51d27750c5 Added grid view to AnimationPreview in AnimationEditor 2018-12-19 21:55:59 -08:00
quinnvoker abd0246c8e Full implementation of new Sprite code throughout solution. Added mouse controls for sprite movement in AnimationEditor. 2018-12-19 17:35:54 -08:00
quinnvoker 0f7f1b1be4 Made AnimationEditor compatible with the new Sprite implementation 2018-12-19 10:18:42 -08:00
quinnvoker b8173d688d Restruct: QURO << QURO.Animation; SpriteMapRegion -> Sprite: Now can draw itself 2018-12-19 09:16:17 -08:00
quinnvoker f57a0334cf AnimationEditor Functional
Everything needed to make use of AnimationEditor is now included!
2018-11-25 15:51:51 -08:00
quinnvoker fd24ebaeba Began work on AnimationEditor
Simple test code exists in AnimationEditor
2018-11-22 15:49:15 -08:00
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