Made AnimationEditor compatible with Dictionary SpriteMaps

Added MonoGame Pipeline's IntermediateSerializer and needed classes from the pipeline and  MonoGame.Framework.Utilities to make AnimationEditor capable of reading Dictionaries
This commit is contained in:
quinnvoker
2018-11-24 16:43:44 -08:00
parent 82ad36e485
commit c585f312a5
52 changed files with 3576 additions and 64 deletions
+13 -4
View File
@@ -13,6 +13,8 @@ using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using QURO.AnimationLibrary;
using QURO;
using System.Xml;
using Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate;
namespace AnimationEditor
{
@@ -41,17 +43,24 @@ namespace AnimationEditor
if (loadSpriteMapDialog.ShowDialog() == System.Windows.Forms.DialogResult.OK)
{
XmlSerializer mapSerializer = new XmlSerializer(typeof(List<SpriteMapRegion>));
TextReader mapReader = new StreamReader(loadSpriteMapDialog.FileName);
Dictionary<string, SpriteMapRegion> loadedSpriteMap;
using (XmlReader xmlRead = XmlReader.Create(loadSpriteMapDialog.FileName))
{
loadedSpriteMap = IntermediateSerializer.Deserialize<Dictionary<string, SpriteMapRegion>>(xmlRead, null);
}
Sprites = new BindingList<SpriteMapRegion>();
foreach (KeyValuePair<string, SpriteMapRegion> sprite in loadedSpriteMap)
{
Sprites.Add(sprite.Value);
}
Sprites = new BindingList<SpriteMapRegion>((List<SpriteMapRegion>)mapSerializer.Deserialize(mapReader));
spriteListBox.DataSource = Sprites;
spriteListBox.DisplayMember = "Name";
spriteListBox.ValueMember = "Bounds";
Rectangle[] frames = new Rectangle[] { Sprites[0].Bounds, Sprites[1].Bounds, Sprites[2].Bounds };
animationPreview.CurrentAnimation = new Animation("Test", frames, 1f / 60f, true);
animationPreview.PreviewSprite = new AnimatedSprite(animationPreview.SpriteSheet, animationPreview.CurrentAnimation);
mapReader.Close();
}
}