Files
quro-animation-tools/AnimationEditor/Form1.cs
T
quinnvoker c585f312a5 Made AnimationEditor compatible with Dictionary SpriteMaps
Added MonoGame Pipeline's IntermediateSerializer and needed classes from the pipeline and  MonoGame.Framework.Utilities to make AnimationEditor capable of reading Dictionaries
2018-11-24 16:43:44 -08:00

76 lines
2.8 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
//using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.IO;
using System.Xml.Serialization;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using QURO.AnimationLibrary;
using QURO;
using System.Xml;
using Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate;
namespace AnimationEditor
{
public partial class Form1 : Form
{
private SpriteMapRegion draggedSprite;
public BindingList<SpriteMapRegion> Sprites { get; set; }
public Form1()
{
InitializeComponent();
}
private void loadSpriteSheetButton_Click(object sender, EventArgs e)
{
if(loadSpriteSheetDialog.ShowDialog() == System.Windows.Forms.DialogResult.OK)
{
FileStream fileStream = new FileStream(loadSpriteSheetDialog.FileName, FileMode.Open);
animationPreview.SpriteSheet = Texture2D.FromStream(animationPreview.Editor.graphics, fileStream);
loadSpriteMapButton.Enabled = true;
}
}
private void loadSpriteMapButton_Click(object sender, EventArgs e)
{
if (loadSpriteMapDialog.ShowDialog() == System.Windows.Forms.DialogResult.OK)
{
Dictionary<string, SpriteMapRegion> loadedSpriteMap;
using (XmlReader xmlRead = XmlReader.Create(loadSpriteMapDialog.FileName))
{
loadedSpriteMap = IntermediateSerializer.Deserialize<Dictionary<string, SpriteMapRegion>>(xmlRead, null);
}
Sprites = new BindingList<SpriteMapRegion>();
foreach (KeyValuePair<string, SpriteMapRegion> sprite in loadedSpriteMap)
{
Sprites.Add(sprite.Value);
}
spriteListBox.DataSource = Sprites;
spriteListBox.DisplayMember = "Name";
spriteListBox.ValueMember = "Bounds";
Rectangle[] frames = new Rectangle[] { Sprites[0].Bounds, Sprites[1].Bounds, Sprites[2].Bounds };
animationPreview.CurrentAnimation = new Animation("Test", frames, 1f / 60f, true);
animationPreview.PreviewSprite = new AnimatedSprite(animationPreview.SpriteSheet, animationPreview.CurrentAnimation);
}
}
private void spriteListBox_MouseDown(object sender, MouseEventArgs e)
{
if (spriteListBox.SelectedItem == null)
return;
spriteListBox.DoDragDrop(spriteListBox.SelectedItem, DragDropEffects.Copy);
draggedSprite = (SpriteMapRegion)spriteListBox.SelectedItem;
}
}
}