Restruct: QURO << QURO.Animation; SpriteMapRegion -> Sprite: Now can draw itself
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@@ -11,7 +11,7 @@ namespace SpriteMapEditor.SpriteMapModifications
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{
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class ModifyBounds : ISpriteMapModification
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{
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private readonly List<SpriteMapRegion> sprites;
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private readonly List<Sprite> sprites;
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private readonly int newXPosition;
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private readonly int newYPosition;
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@@ -23,7 +23,7 @@ namespace SpriteMapEditor.SpriteMapModifications
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private List<int> preChangeSelection;
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private List<int> postChangeSelection;
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public ModifyBounds(List<SpriteMapRegion> spritesToModify, int x = -1, int y = -1, int width = -1, int height = -1)
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public ModifyBounds(List<Sprite> spritesToModify, int x = -1, int y = -1, int width = -1, int height = -1)
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{
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sprites = spritesToModify.ToList();
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newXPosition = x;
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