diff --git a/AnimationEditor/AnimationEditor.csproj b/AnimationEditor/AnimationEditor.csproj
index 9aadbbb..dacf2d5 100644
--- a/AnimationEditor/AnimationEditor.csproj
+++ b/AnimationEditor/AnimationEditor.csproj
@@ -152,10 +152,6 @@
-
- {69dadc27-fbeb-4625-9212-6eb5bed5102a}
- QURO.AnimationLibrary
-
{4581e0c8-b14a-454d-9a7b-52d37535e7e9}
QURO
diff --git a/AnimationEditor/AnimationPreview.cs b/AnimationEditor/AnimationPreview.cs
index 309daa1..44f53eb 100644
--- a/AnimationEditor/AnimationPreview.cs
+++ b/AnimationEditor/AnimationPreview.cs
@@ -7,7 +7,7 @@ using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MonoGame.Forms.Controls;
-using QURO.AnimationLibrary;
+using QURO.Animation;
namespace AnimationEditor
{
diff --git a/AnimationEditor/Form1.cs b/AnimationEditor/Form1.cs
index f23ea06..2ed7444 100644
--- a/AnimationEditor/Form1.cs
+++ b/AnimationEditor/Form1.cs
@@ -11,7 +11,7 @@ using System.IO;
using System.Xml.Serialization;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
-using QURO.AnimationLibrary;
+using QURO.Animation;
using QURO;
using System.Xml;
using Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate;
@@ -23,9 +23,9 @@ namespace AnimationEditor
private Texture2D spriteSheet;
private int frameRate;
- private BindingList sprites;
+ private BindingList sprites;
private BindingList frames;
- private BindingList subSprites;
+ private BindingList subSprites;
private BindingList animations;
private Animation currentAnimation;
@@ -82,7 +82,7 @@ namespace AnimationEditor
{
if (spriteListBox.SelectedItem != null)
{
- AddFrame(new Frame((SpriteMapRegion)spriteListBox.SelectedItem, importDelay));
+ AddFrame(new Frame((Sprite)spriteListBox.SelectedItem, importDelay));
}
}
@@ -156,7 +156,7 @@ namespace AnimationEditor
{
if (spriteListBox.SelectedItem != null)
{
- var currentSprite = (SpriteMapRegion)spriteListBox.SelectedItem;
+ var currentSprite = (Sprite)spriteListBox.SelectedItem;
Stream texture2DToImageStream = new MemoryStream();
Texture2DRegionExtractor.GetTexture2DFromRegion(spriteSheet, spriteSheet.GraphicsDevice, currentSprite.Bounds)
.SaveAsPng(texture2DToImageStream, currentSprite.Bounds.Width, currentSprite.Bounds.Height);
@@ -177,9 +177,9 @@ namespace AnimationEditor
}
subSpritePanel.Enabled = true;
if (currentFrame.SubSprites != null)
- subSprites = new BindingList(currentFrame.SubSprites);
+ subSprites = new BindingList(currentFrame.SubSprites);
else
- subSprites = new BindingList();
+ subSprites = new BindingList();
subSpriteListBox.DataSource = subSprites;
subSpriteListBox.DisplayMember = "Name";
UpdateFrameInformation();
@@ -221,18 +221,18 @@ namespace AnimationEditor
LoadSpriteMapFromFile();
}
- private Dictionary LoadSpriteMapFromFile()
+ private Dictionary LoadSpriteMapFromFile()
{
if (loadSpriteMapDialog.ShowDialog() == DialogResult.OK)
{
- Dictionary loadedSpriteMap;
+ Dictionary loadedSpriteMap;
using (XmlReader xmlRead = XmlReader.Create(loadSpriteMapDialog.FileName))
{
- loadedSpriteMap = IntermediateSerializer.Deserialize>(xmlRead, null);
+ loadedSpriteMap = IntermediateSerializer.Deserialize>(xmlRead, null);
}
- sprites = new BindingList();
- foreach (KeyValuePair sprite in loadedSpriteMap)
+ sprites = new BindingList();
+ foreach (KeyValuePair sprite in loadedSpriteMap)
{
sprites.Add(sprite.Value);
}
@@ -491,7 +491,7 @@ namespace AnimationEditor
using(XmlReader xmlRead = XmlReader.Create(loadSpriteMapDialog.FileName))
{
- loadedSpriteMap = IntermediateSerializer.Deserialize>(xmlRead, null);
+ loadedSpriteMap = IntermediateSerializer.Deserialize>(xmlRead, null);
}
int updateCounter = 0;
@@ -563,7 +563,7 @@ namespace AnimationEditor
currentFrame.SubSpritePositions = new List();
currentFrame.SubSpritePositions.Add(Vector2.Zero);
if (currentFrame.SubSprites == null)
- currentFrame.SubSprites = new List();
+ currentFrame.SubSprites = new List();
currentFrame.SubSprites.Add(spriteToAdd);
subSprites.Add(spriteToAdd);
}
diff --git a/PuzzSwap.sln b/PuzzSwap.sln
index 9807a64..02b08bc 100644
--- a/PuzzSwap.sln
+++ b/PuzzSwap.sln
@@ -5,8 +5,6 @@ VisualStudioVersion = 15.0.27703.2047
MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PuzzSwap", "PuzzSwap\PuzzSwap.csproj", "{CD753795-0CB4-4F05-A0E7-2D2EFC968D82}"
EndProject
-Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "QURO.AnimationLibrary", "QURO.AnimationLibrary\QURO.AnimationLibrary.csproj", "{69DADC27-FBEB-4625-9212-6EB5BED5102A}"
-EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "QURO", "QURO\QURO.csproj", "{4581E0C8-B14A-454D-9A7B-52D37535E7E9}"
EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SpriteMapEditor", "SpriteMapEditor\SpriteMapEditor.csproj", "{2AF6999F-93F0-4096-9BC1-863CEE5E7791}"
@@ -23,10 +21,6 @@ Global
{CD753795-0CB4-4F05-A0E7-2D2EFC968D82}.Debug|Any CPU.Build.0 = Debug|Any CPU
{CD753795-0CB4-4F05-A0E7-2D2EFC968D82}.Release|Any CPU.ActiveCfg = Release|Any CPU
{CD753795-0CB4-4F05-A0E7-2D2EFC968D82}.Release|Any CPU.Build.0 = Release|Any CPU
- {69DADC27-FBEB-4625-9212-6EB5BED5102A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
- {69DADC27-FBEB-4625-9212-6EB5BED5102A}.Debug|Any CPU.Build.0 = Debug|Any CPU
- {69DADC27-FBEB-4625-9212-6EB5BED5102A}.Release|Any CPU.ActiveCfg = Release|Any CPU
- {69DADC27-FBEB-4625-9212-6EB5BED5102A}.Release|Any CPU.Build.0 = Release|Any CPU
{4581E0C8-B14A-454D-9A7B-52D37535E7E9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{4581E0C8-B14A-454D-9A7B-52D37535E7E9}.Debug|Any CPU.Build.0 = Debug|Any CPU
{4581E0C8-B14A-454D-9A7B-52D37535E7E9}.Release|Any CPU.ActiveCfg = Release|Any CPU
diff --git a/QURO.AnimationLibrary/AnimatedSprite.cs b/QURO.AnimationLibrary/AnimatedSprite.cs
deleted file mode 100644
index ecf142a..0000000
--- a/QURO.AnimationLibrary/AnimatedSprite.cs
+++ /dev/null
@@ -1,112 +0,0 @@
-using Microsoft.Xna.Framework;
-using Microsoft.Xna.Framework.Graphics;
-using QURO;
-
-namespace QURO.AnimationLibrary
-{
- public class AnimatedSprite
- {
- public Texture2D SpriteSheet { get; set; }
- private Animation currentAnimation;
- public Animation CurrentAnimation
- {
- get { return currentAnimation; }
- set
- {
- currentAnimation = value;
- finishedPlaying = false;
- CurrentFrameIndex = 0;
- timer = CurrentFrame.Delay;
- }
- }
- public int CurrentFrameIndex { get; set; }
- public Frame CurrentFrame => CurrentAnimation.Frames[CurrentFrameIndex];
-
- private float timer;
- private bool finishedPlaying;
-
- public AnimatedSprite() { }
-
- public AnimatedSprite(Texture2D spriteSheet, Animation startingAnimation)
- {
- SpriteSheet = spriteSheet;
- CurrentAnimation = startingAnimation;
- timer = CurrentFrame.Delay;
- finishedPlaying = false;
- }
-
- public void Reset()
- {
- CurrentFrameIndex = 0;
- finishedPlaying = false;
- timer = CurrentFrame.Delay;
- }
-
- public void Update(GameTime gameTime)
- {
- if (!CurrentAnimation.IsStillImage && !finishedPlaying)
- {
- if (timer <= 0)
- {
- if (CurrentFrameIndex < CurrentAnimation.Frames.Length - 1)
- {
- CurrentFrameIndex++;
- }
- else
- {
- if (CurrentAnimation.IsLooping)
- {
- CurrentFrameIndex = 0;
- }
- else
- {
- finishedPlaying = true;
- }
- }
- timer = CurrentFrame.Delay;
- }
- else
- {
- timer -= (float)gameTime.ElapsedGameTime.TotalSeconds;
- }
- }
- }
-
- public void Draw(SpriteBatch spriteBatch, Vector2 position, Color tint)
- {
- spriteBatch.Draw(SpriteSheet, position - CurrentFrame.Origin, CurrentFrame.Bounds, tint);
- if (CurrentFrame.SubSprites != null)
- DrawSubSprites(spriteBatch, position, tint);
- }
-
- public void Draw(SpriteBatch spriteBatch, Vector2 position, Vector2 spriteMapOffset, Color tint, bool offsetSubSprites = false)
- {
- Rectangle sourceRect = CurrentFrame.Bounds;
- sourceRect.Offset(spriteMapOffset);
-
- spriteBatch.Draw(SpriteSheet, position, sourceRect, tint);
- if (CurrentFrame.SubSprites != null)
- DrawSubSprites(spriteBatch, position, tint, offsetSubSprites? (Vector2?)spriteMapOffset : null);
- }
-
- public void DrawSubSprites(SpriteBatch spriteBatch, Vector2 position, Color tint, Vector2? spriteMapOffset = null)
- {
- if (CurrentFrame.SubSprites.Count != CurrentFrame.SubSpritePositions.Count)
- {
- System.Console.WriteLine("SubSpriteCount and SubSpritePositionCount are not equal! Skipping subsprites...");
- return;
- }
- for (int index = 0; index < CurrentFrame.SubSprites.Count; index++)
- {
- var subSprite = CurrentFrame.SubSprites[index];
-
- Rectangle sourceRect = subSprite.Bounds;
-
- if (spriteMapOffset != null)
- sourceRect.Offset((Vector2)spriteMapOffset);
-
- spriteBatch.Draw(SpriteSheet, position - subSprite.Origin + CurrentFrame.SubSpritePositions[index], sourceRect, tint);
- }
- }
- }
-}
diff --git a/QURO.AnimationLibrary/Animation.cs b/QURO.AnimationLibrary/Animation.cs
deleted file mode 100644
index d4e35d1..0000000
--- a/QURO.AnimationLibrary/Animation.cs
+++ /dev/null
@@ -1,25 +0,0 @@
-using Microsoft.Xna.Framework;
-
-namespace QURO.AnimationLibrary
-{
- public class Animation
- {
- public string Name { get; set; }
- public bool IsLooping { get; set; }
-
- public Frame[] Frames { get; set; }
-
- public bool IsStillImage => Frames.Length <= 1;
-
- public Animation() : this("unnamed", new Frame[] { new Frame() }, false)
- {
- }
-
- public Animation(string name, Frame[] frames, bool loop)
- {
- Name = name;
- Frames = frames;
- IsLooping = loop;
- }
- }
-}
diff --git a/QURO.AnimationLibrary/AnimationSet.cs b/QURO.AnimationLibrary/AnimationSet.cs
deleted file mode 100644
index 9f603ee..0000000
--- a/QURO.AnimationLibrary/AnimationSet.cs
+++ /dev/null
@@ -1,29 +0,0 @@
-using System.Collections.Generic;
-
-namespace QURO.AnimationLibrary
-{
- public class AnimationSet
- {
- public Dictionary Anims;
-
- public AnimationSet()
- {
- Anims = new Dictionary();
- }
-
- public void Add(Animation anim)
- {
- Anims.Add(anim.Name, anim);
- }
-
- public void Remove(Animation anim)
- {
- Anims.Remove(anim.Name);
- }
-
- public void Remove(string animName)
- {
- Anims.Remove(animName);
- }
- }
-}
diff --git a/QURO.AnimationLibrary/Frame.cs b/QURO.AnimationLibrary/Frame.cs
deleted file mode 100644
index 228d2d0..0000000
--- a/QURO.AnimationLibrary/Frame.cs
+++ /dev/null
@@ -1,36 +0,0 @@
-using QURO;
-using System.Collections.Generic;
-using Microsoft.Xna.Framework;
-
-namespace QURO.AnimationLibrary
-{
- public class Frame
- {
- public SpriteMapRegion Sprite { get; set; }
- public List SubSprites { get; set; }
- public List SubSpritePositions { get; set; }
-
- public float Delay { get; set; }
-
- public string Name { get { return Sprite.Name; } }
- public Rectangle Bounds { get { return Sprite.Bounds; } }
- public Vector2 Origin { get { return Sprite.Origin; } }
-
-
- public Frame() : this(new SpriteMapRegion(), 0, null, null)
- {
- }
-
- public Frame(SpriteMapRegion sprite, float delay) : this(sprite, delay, null, null)
- {
- }
-
- public Frame(SpriteMapRegion sprite, float delay, List subSprites, List subSpritePositons)
- {
- Sprite = sprite;
- Delay = delay;
- SubSprites = subSprites;
- SubSpritePositions = subSpritePositons;
- }
- }
-}
diff --git a/SpriteMapEditor/Form1.cs b/SpriteMapEditor/Form1.cs
index c3f6c5e..3485217 100644
--- a/SpriteMapEditor/Form1.cs
+++ b/SpriteMapEditor/Form1.cs
@@ -23,8 +23,8 @@ namespace SpriteMapEditor
{
private History undoHistory;
- private BindingList sprites;
- private List selectedSprites;
+ private BindingList sprites;
+ private List selectedSprites;
private bool highlight = false;
private int zoomLevel = 3;
@@ -96,8 +96,8 @@ namespace SpriteMapEditor
spriteSheetViewer.Width = 1;
spriteSheetViewer.Height = 1;
- sprites = new BindingList { new SpriteMapRegion() };
- selectedSprites = new List();
+ sprites = new BindingList { new Sprite() };
+ selectedSprites = new List();
spriteList.DataSource = sprites;
spriteList.DisplayMember = "Name";
@@ -123,7 +123,7 @@ namespace SpriteMapEditor
CurrentSpriteMapFileLocation = null;
CurrentSpriteSheetFileLocation = null;
- sprites = new BindingList() { new SpriteMapRegion() };
+ sprites = new BindingList() { new Sprite() };
LoadSpriteSheet();
if (spriteSheet == null)
return;
@@ -152,14 +152,14 @@ namespace SpriteMapEditor
{
CurrentSpriteMapFileLocation = loadMapDialog.FileName;
- Dictionary loadedSpriteMap;
+ Dictionary loadedSpriteMap;
using (XmlReader xmlRead = XmlReader.Create(CurrentSpriteMapFileLocation))
{
- loadedSpriteMap = IntermediateSerializer.Deserialize>(xmlRead, null);
+ loadedSpriteMap = IntermediateSerializer.Deserialize>(xmlRead, null);
}
- sprites = new BindingList();
- foreach (KeyValuePair sprite in loadedSpriteMap)
+ sprites = new BindingList();
+ foreach (KeyValuePair sprite in loadedSpriteMap)
{
sprites.Add(sprite.Value);
}
@@ -210,7 +210,7 @@ namespace SpriteMapEditor
importSpriteSheetToolStripMenuItem.Text = "Replace Sprite Sheet...";
- sprites = new BindingList(loadedProject.SpriteMap);
+ sprites = new BindingList(loadedProject.SpriteMap);
spriteList.DataSource = sprites;
saveProjectToolStripMenuItem.Enabled = true;
@@ -240,7 +240,7 @@ namespace SpriteMapEditor
e.Graphics.DrawImage(highlightMask.Bitmap, highlightBounds);
}
- foreach (SpriteMapRegion currentSprite in selectedSprites)
+ foreach (Sprite currentSprite in selectedSprites)
{
DrawHighContrastOutline(GetDrawingRect(currentSprite.Bounds), e.Graphics);
DrawOriginPoint(currentSprite, e.Graphics);
@@ -265,7 +265,7 @@ namespace SpriteMapEditor
}
else if(spriteList.SelectedIndices.Count > 0)
{
- SpriteMapRegion currentSprite = selectedSprites[0];
+ Sprite currentSprite = selectedSprites[0];
spriteNameBox.Text = currentSprite.Name;
spriteXPosBox.Value = currentSprite.Bounds.X;
spriteXPosBox.Text = currentSprite.Bounds.X.ToString();
@@ -298,7 +298,7 @@ namespace SpriteMapEditor
return drawingRect;
}
- private Point GetOriginDrawingPoint(SpriteMapRegion sprite)
+ private Point GetOriginDrawingPoint(Sprite sprite)
{
var drawingPoint = new Point(sprite.Bounds.X, sprite.Bounds.Y);
drawingPoint.X = drawingPoint.X * zoomLevel;
@@ -308,7 +308,7 @@ namespace SpriteMapEditor
return drawingPoint;
}
- private void DrawOriginPoint(SpriteMapRegion sprite, Graphics graphics)
+ private void DrawOriginPoint(Sprite sprite, Graphics graphics)
{
if (editingOrigin)
{
@@ -335,7 +335,7 @@ namespace SpriteMapEditor
if (highlight)
{
InitializeMask();
- foreach (SpriteMapRegion currentSprite in selectedSprites)
+ foreach (Sprite currentSprite in selectedSprites)
{
var highlightRect = currentSprite.Bounds;
@@ -518,7 +518,7 @@ namespace SpriteMapEditor
Microsoft.Xna.Framework.Rectangle rightMost = selectedSprites[0].Bounds;
Microsoft.Xna.Framework.Rectangle bottomMost = selectedSprites[0].Bounds;
- foreach (SpriteMapRegion currentSprite in selectedSprites)
+ foreach (Sprite currentSprite in selectedSprites)
{
if (currentSprite.Bounds.X < leftMost.X)
leftMost = currentSprite.Bounds;
@@ -537,8 +537,8 @@ namespace SpriteMapEditor
private void exportMapToolStripMenuItem_Click(object sender, EventArgs e)
{
- var exportDict = new Dictionary();
- foreach (SpriteMapRegion sprite in sprites)
+ var exportDict = new Dictionary();
+ foreach (Sprite sprite in sprites)
{
if (exportDict.ContainsKey(sprite.Name))
{
@@ -577,7 +577,7 @@ namespace SpriteMapEditor
bool hovering = false;
- foreach (SpriteMapRegion currentSprite in selectedSprites)
+ foreach (Sprite currentSprite in selectedSprites)
{
if (GetDrawingRect(currentSprite.Bounds).Contains(mousePosition))
{
@@ -602,7 +602,7 @@ namespace SpriteMapEditor
groupRect.Y + groupRect.Height + differenceY > spriteSheet.Height)
differenceY = 0;
- foreach (SpriteMapRegion spriteToMove in selectedSprites)
+ foreach (Sprite spriteToMove in selectedSprites)
{
var newBounds = spriteToMove.Bounds;
newBounds.X += differenceX;
@@ -626,13 +626,13 @@ namespace SpriteMapEditor
Point mousePosition = new Point(e.X, e.Y);
- foreach (SpriteMapRegion currentSprite in selectedSprites)
+ foreach (Sprite currentSprite in selectedSprites)
{
if (GetDrawingRect(currentSprite.Bounds).Contains(mousePosition))
{
movingWithMouse = true;
preDragBounds = new List();
- foreach (SpriteMapRegion sprite in selectedSprites)
+ foreach (Sprite sprite in selectedSprites)
{
preDragBounds.Add(sprite.Bounds);
}
diff --git a/SpriteMapEditor/SpriteMapModifications/AddSprite.cs b/SpriteMapEditor/SpriteMapModifications/AddSprite.cs
index 84b5552..623fc7c 100644
--- a/SpriteMapEditor/SpriteMapModifications/AddSprite.cs
+++ b/SpriteMapEditor/SpriteMapModifications/AddSprite.cs
@@ -11,14 +11,14 @@ namespace SpriteMapEditor.SpriteMapModifications
{
class AddSprite : ISpriteMapModification
{
- private readonly BindingList allSprites;
+ private readonly BindingList allSprites;
- private readonly SpriteMapRegion selectedSprite;
+ private readonly Sprite selectedSprite;
private List preChangeSelection;
private List postChangeSelection;
- public AddSprite(BindingList spriteList, SpriteMapRegion selected = null)
+ public AddSprite(BindingList spriteList, Sprite selected = null)
{
allSprites = spriteList;
@@ -28,9 +28,9 @@ namespace SpriteMapEditor.SpriteMapModifications
public void Do()
{
if (selectedSprite != null)
- allSprites.Add(new SpriteMapRegion(selectedSprite.Name, selectedSprite.Bounds, selectedSprite.Origin));
+ allSprites.Add(new Sprite(selectedSprite.Name, selectedSprite.Bounds, selectedSprite.Origin));
else
- allSprites.Add(new SpriteMapRegion());
+ allSprites.Add(new Sprite());
}
public void Undo()
diff --git a/SpriteMapEditor/SpriteMapModifications/ApplyOriginPreset.cs b/SpriteMapEditor/SpriteMapModifications/ApplyOriginPreset.cs
index c92d965..1bc4781 100644
--- a/SpriteMapEditor/SpriteMapModifications/ApplyOriginPreset.cs
+++ b/SpriteMapEditor/SpriteMapModifications/ApplyOriginPreset.cs
@@ -10,7 +10,7 @@ namespace SpriteMapEditor.SpriteMapModifications
{
class ApplyOriginPreset : ISpriteMapModification
{
- private readonly List sprites;
+ private readonly List sprites;
private readonly OriginPreset preset;
@@ -19,7 +19,7 @@ namespace SpriteMapEditor.SpriteMapModifications
private List preChangeSelection;
private List postChangeSelection;
- public ApplyOriginPreset(List spritesToEditOrigin, OriginPreset presetToApply)
+ public ApplyOriginPreset(List spritesToEditOrigin, OriginPreset presetToApply)
{
sprites = spritesToEditOrigin.ToList();
preset = presetToApply;
@@ -33,7 +33,7 @@ namespace SpriteMapEditor.SpriteMapModifications
public void Do()
{
- foreach(SpriteMapRegion sprite in sprites)
+ foreach(Sprite sprite in sprites)
{
Vector2 newOrigin = sprite.Origin;
diff --git a/SpriteMapEditor/SpriteMapModifications/ModHelper.cs b/SpriteMapEditor/SpriteMapModifications/ModHelper.cs
index 0880c82..9f11b94 100644
--- a/SpriteMapEditor/SpriteMapModifications/ModHelper.cs
+++ b/SpriteMapEditor/SpriteMapModifications/ModHelper.cs
@@ -46,7 +46,7 @@ namespace SpriteMapEditor.SpriteMapModifications
public static void SelectFromList(ListBox listBox, List newSelection)
{
listBox.SelectedIndices.Clear();
- var source = (BindingList)listBox.DataSource;
+ var source = (BindingList)listBox.DataSource;
foreach (int currentIndex in newSelection)
{
if(currentIndex < source.Count)
diff --git a/SpriteMapEditor/SpriteMapModifications/ModifyBounds.cs b/SpriteMapEditor/SpriteMapModifications/ModifyBounds.cs
index 7e76231..584a3bb 100644
--- a/SpriteMapEditor/SpriteMapModifications/ModifyBounds.cs
+++ b/SpriteMapEditor/SpriteMapModifications/ModifyBounds.cs
@@ -11,7 +11,7 @@ namespace SpriteMapEditor.SpriteMapModifications
{
class ModifyBounds : ISpriteMapModification
{
- private readonly List sprites;
+ private readonly List sprites;
private readonly int newXPosition;
private readonly int newYPosition;
@@ -23,7 +23,7 @@ namespace SpriteMapEditor.SpriteMapModifications
private List preChangeSelection;
private List postChangeSelection;
- public ModifyBounds(List spritesToModify, int x = -1, int y = -1, int width = -1, int height = -1)
+ public ModifyBounds(List spritesToModify, int x = -1, int y = -1, int width = -1, int height = -1)
{
sprites = spritesToModify.ToList();
newXPosition = x;
diff --git a/SpriteMapEditor/SpriteMapModifications/ModifyOrigin.cs b/SpriteMapEditor/SpriteMapModifications/ModifyOrigin.cs
index 64a3d40..6379e30 100644
--- a/SpriteMapEditor/SpriteMapModifications/ModifyOrigin.cs
+++ b/SpriteMapEditor/SpriteMapModifications/ModifyOrigin.cs
@@ -10,7 +10,7 @@ namespace SpriteMapEditor.SpriteMapModifications
{
class ModifyOrigin : ISpriteMapModification
{
- private readonly List sprites;
+ private readonly List sprites;
private readonly int newOriginX;
private readonly int newOriginY;
@@ -20,7 +20,7 @@ namespace SpriteMapEditor.SpriteMapModifications
private List preChangeSelection;
private List postChangeSelection;
- public ModifyOrigin(List spritesToEditOrigin, int x = -1, int y = -1)
+ public ModifyOrigin(List spritesToEditOrigin, int x = -1, int y = -1)
{
sprites = spritesToEditOrigin.ToList();
newOriginX = x;
diff --git a/SpriteMapEditor/SpriteMapModifications/MoveBounds.cs b/SpriteMapEditor/SpriteMapModifications/MoveBounds.cs
index 5fb8ed3..80ce9be 100644
--- a/SpriteMapEditor/SpriteMapModifications/MoveBounds.cs
+++ b/SpriteMapEditor/SpriteMapModifications/MoveBounds.cs
@@ -10,7 +10,7 @@ namespace SpriteMapEditor.SpriteMapModifications
{
class MoveBounds : ISpriteMapModification
{
- private readonly List sprites;
+ private readonly List sprites;
private readonly int xDiff;
private readonly int yDiff;
@@ -19,7 +19,7 @@ namespace SpriteMapEditor.SpriteMapModifications
private List preChangeSelection;
private List postChangeSelection;
- public MoveBounds(List spritesToMove, int xDifference, int yDifference, List preDragBounds = null)
+ public MoveBounds(List spritesToMove, int xDifference, int yDifference, List preDragBounds = null)
{
sprites = spritesToMove.ToList();
xDiff = xDifference;
@@ -29,7 +29,7 @@ namespace SpriteMapEditor.SpriteMapModifications
public void Do()
{
- foreach (SpriteMapRegion sprite in sprites)
+ foreach (Sprite sprite in sprites)
{
var newBounds = sprite.Bounds;
newBounds.X += xDiff;
@@ -48,7 +48,7 @@ namespace SpriteMapEditor.SpriteMapModifications
}
else
{
- foreach (SpriteMapRegion sprite in sprites)
+ foreach (Sprite sprite in sprites)
{
var newBounds = sprite.Bounds;
newBounds.X -= xDiff;
diff --git a/SpriteMapEditor/SpriteMapModifications/MoveSpriteListEntry.cs b/SpriteMapEditor/SpriteMapModifications/MoveSpriteListEntry.cs
index c5beaab..dd4809f 100644
--- a/SpriteMapEditor/SpriteMapModifications/MoveSpriteListEntry.cs
+++ b/SpriteMapEditor/SpriteMapModifications/MoveSpriteListEntry.cs
@@ -10,7 +10,7 @@ namespace SpriteMapEditor.SpriteMapModifications
{
class MoveSpriteListEntry : ISpriteMapModification
{
- private readonly BindingList allSprites;
+ private readonly BindingList allSprites;
private readonly int selectedIndex;
private readonly int dir;
@@ -18,7 +18,7 @@ namespace SpriteMapEditor.SpriteMapModifications
private List preChangeSelection;
private List postChangeSelection;
- public MoveSpriteListEntry(BindingList spriteList, int selection, int direction)
+ public MoveSpriteListEntry(BindingList spriteList, int selection, int direction)
{
allSprites = spriteList;
selectedIndex = selection;
diff --git a/SpriteMapEditor/SpriteMapModifications/RemoveSprite.cs b/SpriteMapEditor/SpriteMapModifications/RemoveSprite.cs
index 458bae6..20eb7d0 100644
--- a/SpriteMapEditor/SpriteMapModifications/RemoveSprite.cs
+++ b/SpriteMapEditor/SpriteMapModifications/RemoveSprite.cs
@@ -10,16 +10,16 @@ namespace SpriteMapEditor.SpriteMapModifications
{
class RemoveSprite : ISpriteMapModification
{
- private readonly BindingList allSprites;
+ private readonly BindingList allSprites;
private readonly int index;
- private readonly SpriteMapRegion removedSprite;
+ private readonly Sprite removedSprite;
private List preChangeSelection;
private List postChangeSelection;
- public RemoveSprite(BindingList spriteList, int indexToRemove)
+ public RemoveSprite(BindingList spriteList, int indexToRemove)
{
allSprites = spriteList;
index = indexToRemove;
diff --git a/SpriteMapEditor/SpriteMapModifications/RenameSprite.cs b/SpriteMapEditor/SpriteMapModifications/RenameSprite.cs
index c729eb8..cf3d61b 100644
--- a/SpriteMapEditor/SpriteMapModifications/RenameSprite.cs
+++ b/SpriteMapEditor/SpriteMapModifications/RenameSprite.cs
@@ -9,7 +9,7 @@ namespace SpriteMapEditor.SpriteMapModifications
{
class RenameSprite : ISpriteMapModification
{
- private readonly SpriteMapRegion sprite;
+ private readonly Sprite sprite;
private readonly string newName;
private readonly string oldName;
@@ -17,7 +17,7 @@ namespace SpriteMapEditor.SpriteMapModifications
private List preChangeSelection;
private List postChangeSelection;
- public RenameSprite(SpriteMapRegion spriteToRename, string name)
+ public RenameSprite(Sprite spriteToRename, string name)
{
sprite = spriteToRename;
newName = name;
diff --git a/SpriteMapEditor/SpriteMapProject.cs b/SpriteMapEditor/SpriteMapProject.cs
index d4785a5..bd8cfdb 100644
--- a/SpriteMapEditor/SpriteMapProject.cs
+++ b/SpriteMapEditor/SpriteMapProject.cs
@@ -7,14 +7,14 @@ namespace SpriteMapEditor
public class SpriteMapProject
{
public string SpriteSheetFileLocation { get; set; }
- public List SpriteMap { get; set; }
+ public List SpriteMap { get; set; }
public SpriteMapProject()
{
}
- public SpriteMapProject(string spriteSheetLocation, List spriteMap)
+ public SpriteMapProject(string spriteSheetLocation, List spriteMap)
{
SpriteSheetFileLocation = spriteSheetLocation;
SpriteMap = spriteMap;