Restruct: QURO << QURO.Animation; SpriteMapRegion -> Sprite: Now can draw itself
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@@ -10,7 +10,7 @@ namespace SpriteMapEditor.SpriteMapModifications
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{
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class ApplyOriginPreset : ISpriteMapModification
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{
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private readonly List<SpriteMapRegion> sprites;
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private readonly List<Sprite> sprites;
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private readonly OriginPreset preset;
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@@ -19,7 +19,7 @@ namespace SpriteMapEditor.SpriteMapModifications
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private List<int> preChangeSelection;
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private List<int> postChangeSelection;
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public ApplyOriginPreset(List<SpriteMapRegion> spritesToEditOrigin, OriginPreset presetToApply)
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public ApplyOriginPreset(List<Sprite> spritesToEditOrigin, OriginPreset presetToApply)
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{
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sprites = spritesToEditOrigin.ToList();
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preset = presetToApply;
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@@ -33,7 +33,7 @@ namespace SpriteMapEditor.SpriteMapModifications
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public void Do()
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{
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foreach(SpriteMapRegion sprite in sprites)
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foreach(Sprite sprite in sprites)
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{
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Vector2 newOrigin = sprite.Origin;
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