Restruct: QURO << QURO.Animation; SpriteMapRegion -> Sprite: Now can draw itself

This commit is contained in:
quinnvoker
2018-12-19 09:16:17 -08:00
parent 06486e72fc
commit b8173d688d
19 changed files with 63 additions and 275 deletions
@@ -10,7 +10,7 @@ namespace SpriteMapEditor.SpriteMapModifications
{
class ApplyOriginPreset : ISpriteMapModification
{
private readonly List<SpriteMapRegion> sprites;
private readonly List<Sprite> sprites;
private readonly OriginPreset preset;
@@ -19,7 +19,7 @@ namespace SpriteMapEditor.SpriteMapModifications
private List<int> preChangeSelection;
private List<int> postChangeSelection;
public ApplyOriginPreset(List<SpriteMapRegion> spritesToEditOrigin, OriginPreset presetToApply)
public ApplyOriginPreset(List<Sprite> spritesToEditOrigin, OriginPreset presetToApply)
{
sprites = spritesToEditOrigin.ToList();
preset = presetToApply;
@@ -33,7 +33,7 @@ namespace SpriteMapEditor.SpriteMapModifications
public void Do()
{
foreach(SpriteMapRegion sprite in sprites)
foreach(Sprite sprite in sprites)
{
Vector2 newOrigin = sprite.Origin;