Restruct: QURO << QURO.Animation; SpriteMapRegion -> Sprite: Now can draw itself
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@@ -11,14 +11,14 @@ namespace SpriteMapEditor.SpriteMapModifications
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{
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class AddSprite : ISpriteMapModification
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{
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private readonly BindingList<SpriteMapRegion> allSprites;
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private readonly BindingList<Sprite> allSprites;
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private readonly SpriteMapRegion selectedSprite;
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private readonly Sprite selectedSprite;
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private List<int> preChangeSelection;
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private List<int> postChangeSelection;
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public AddSprite(BindingList<SpriteMapRegion> spriteList, SpriteMapRegion selected = null)
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public AddSprite(BindingList<Sprite> spriteList, Sprite selected = null)
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{
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allSprites = spriteList;
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@@ -28,9 +28,9 @@ namespace SpriteMapEditor.SpriteMapModifications
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public void Do()
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{
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if (selectedSprite != null)
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allSprites.Add(new SpriteMapRegion(selectedSprite.Name, selectedSprite.Bounds, selectedSprite.Origin));
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allSprites.Add(new Sprite(selectedSprite.Name, selectedSprite.Bounds, selectedSprite.Origin));
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else
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allSprites.Add(new SpriteMapRegion());
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allSprites.Add(new Sprite());
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}
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public void Undo()
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