Restruct: QURO << QURO.Animation; SpriteMapRegion -> Sprite: Now can draw itself
This commit is contained in:
+22
-22
@@ -23,8 +23,8 @@ namespace SpriteMapEditor
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{
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private History undoHistory;
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private BindingList<SpriteMapRegion> sprites;
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private List<SpriteMapRegion> selectedSprites;
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private BindingList<Sprite> sprites;
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private List<Sprite> selectedSprites;
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private bool highlight = false;
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private int zoomLevel = 3;
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@@ -96,8 +96,8 @@ namespace SpriteMapEditor
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spriteSheetViewer.Width = 1;
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spriteSheetViewer.Height = 1;
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sprites = new BindingList<SpriteMapRegion> { new SpriteMapRegion() };
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selectedSprites = new List<SpriteMapRegion>();
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sprites = new BindingList<Sprite> { new Sprite() };
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selectedSprites = new List<Sprite>();
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spriteList.DataSource = sprites;
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spriteList.DisplayMember = "Name";
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@@ -123,7 +123,7 @@ namespace SpriteMapEditor
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CurrentSpriteMapFileLocation = null;
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CurrentSpriteSheetFileLocation = null;
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sprites = new BindingList<SpriteMapRegion>() { new SpriteMapRegion() };
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sprites = new BindingList<Sprite>() { new Sprite() };
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LoadSpriteSheet();
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if (spriteSheet == null)
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return;
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@@ -152,14 +152,14 @@ namespace SpriteMapEditor
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{
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CurrentSpriteMapFileLocation = loadMapDialog.FileName;
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Dictionary<string, SpriteMapRegion> loadedSpriteMap;
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Dictionary<string, Sprite> loadedSpriteMap;
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using (XmlReader xmlRead = XmlReader.Create(CurrentSpriteMapFileLocation))
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{
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loadedSpriteMap = IntermediateSerializer.Deserialize<Dictionary<string, SpriteMapRegion>>(xmlRead, null);
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loadedSpriteMap = IntermediateSerializer.Deserialize<Dictionary<string, Sprite>>(xmlRead, null);
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}
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sprites = new BindingList<SpriteMapRegion>();
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foreach (KeyValuePair<string, SpriteMapRegion> sprite in loadedSpriteMap)
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sprites = new BindingList<Sprite>();
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foreach (KeyValuePair<string, Sprite> sprite in loadedSpriteMap)
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{
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sprites.Add(sprite.Value);
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}
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@@ -210,7 +210,7 @@ namespace SpriteMapEditor
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importSpriteSheetToolStripMenuItem.Text = "Replace Sprite Sheet...";
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sprites = new BindingList<SpriteMapRegion>(loadedProject.SpriteMap);
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sprites = new BindingList<Sprite>(loadedProject.SpriteMap);
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spriteList.DataSource = sprites;
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saveProjectToolStripMenuItem.Enabled = true;
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@@ -240,7 +240,7 @@ namespace SpriteMapEditor
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e.Graphics.DrawImage(highlightMask.Bitmap, highlightBounds);
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}
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foreach (SpriteMapRegion currentSprite in selectedSprites)
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foreach (Sprite currentSprite in selectedSprites)
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{
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DrawHighContrastOutline(GetDrawingRect(currentSprite.Bounds), e.Graphics);
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DrawOriginPoint(currentSprite, e.Graphics);
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@@ -265,7 +265,7 @@ namespace SpriteMapEditor
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}
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else if(spriteList.SelectedIndices.Count > 0)
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{
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SpriteMapRegion currentSprite = selectedSprites[0];
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Sprite currentSprite = selectedSprites[0];
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spriteNameBox.Text = currentSprite.Name;
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spriteXPosBox.Value = currentSprite.Bounds.X;
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spriteXPosBox.Text = currentSprite.Bounds.X.ToString();
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@@ -298,7 +298,7 @@ namespace SpriteMapEditor
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return drawingRect;
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}
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private Point GetOriginDrawingPoint(SpriteMapRegion sprite)
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private Point GetOriginDrawingPoint(Sprite sprite)
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{
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var drawingPoint = new Point(sprite.Bounds.X, sprite.Bounds.Y);
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drawingPoint.X = drawingPoint.X * zoomLevel;
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@@ -308,7 +308,7 @@ namespace SpriteMapEditor
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return drawingPoint;
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}
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private void DrawOriginPoint(SpriteMapRegion sprite, Graphics graphics)
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private void DrawOriginPoint(Sprite sprite, Graphics graphics)
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{
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if (editingOrigin)
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{
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@@ -335,7 +335,7 @@ namespace SpriteMapEditor
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if (highlight)
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{
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InitializeMask();
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foreach (SpriteMapRegion currentSprite in selectedSprites)
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foreach (Sprite currentSprite in selectedSprites)
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{
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var highlightRect = currentSprite.Bounds;
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@@ -518,7 +518,7 @@ namespace SpriteMapEditor
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Microsoft.Xna.Framework.Rectangle rightMost = selectedSprites[0].Bounds;
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Microsoft.Xna.Framework.Rectangle bottomMost = selectedSprites[0].Bounds;
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foreach (SpriteMapRegion currentSprite in selectedSprites)
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foreach (Sprite currentSprite in selectedSprites)
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{
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if (currentSprite.Bounds.X < leftMost.X)
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leftMost = currentSprite.Bounds;
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@@ -537,8 +537,8 @@ namespace SpriteMapEditor
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private void exportMapToolStripMenuItem_Click(object sender, EventArgs e)
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{
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var exportDict = new Dictionary<string, SpriteMapRegion>();
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foreach (SpriteMapRegion sprite in sprites)
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var exportDict = new Dictionary<string, Sprite>();
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foreach (Sprite sprite in sprites)
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{
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if (exportDict.ContainsKey(sprite.Name))
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{
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@@ -577,7 +577,7 @@ namespace SpriteMapEditor
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bool hovering = false;
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foreach (SpriteMapRegion currentSprite in selectedSprites)
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foreach (Sprite currentSprite in selectedSprites)
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{
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if (GetDrawingRect(currentSprite.Bounds).Contains(mousePosition))
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{
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@@ -602,7 +602,7 @@ namespace SpriteMapEditor
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groupRect.Y + groupRect.Height + differenceY > spriteSheet.Height)
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differenceY = 0;
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foreach (SpriteMapRegion spriteToMove in selectedSprites)
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foreach (Sprite spriteToMove in selectedSprites)
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{
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var newBounds = spriteToMove.Bounds;
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newBounds.X += differenceX;
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@@ -626,13 +626,13 @@ namespace SpriteMapEditor
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Point mousePosition = new Point(e.X, e.Y);
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foreach (SpriteMapRegion currentSprite in selectedSprites)
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foreach (Sprite currentSprite in selectedSprites)
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{
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if (GetDrawingRect(currentSprite.Bounds).Contains(mousePosition))
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{
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movingWithMouse = true;
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preDragBounds = new List<Microsoft.Xna.Framework.Rectangle>();
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foreach (SpriteMapRegion sprite in selectedSprites)
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foreach (Sprite sprite in selectedSprites)
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{
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preDragBounds.Add(sprite.Bounds);
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}
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@@ -11,14 +11,14 @@ namespace SpriteMapEditor.SpriteMapModifications
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{
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class AddSprite : ISpriteMapModification
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{
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private readonly BindingList<SpriteMapRegion> allSprites;
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private readonly BindingList<Sprite> allSprites;
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private readonly SpriteMapRegion selectedSprite;
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private readonly Sprite selectedSprite;
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private List<int> preChangeSelection;
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private List<int> postChangeSelection;
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public AddSprite(BindingList<SpriteMapRegion> spriteList, SpriteMapRegion selected = null)
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public AddSprite(BindingList<Sprite> spriteList, Sprite selected = null)
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{
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allSprites = spriteList;
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@@ -28,9 +28,9 @@ namespace SpriteMapEditor.SpriteMapModifications
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public void Do()
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{
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if (selectedSprite != null)
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allSprites.Add(new SpriteMapRegion(selectedSprite.Name, selectedSprite.Bounds, selectedSprite.Origin));
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allSprites.Add(new Sprite(selectedSprite.Name, selectedSprite.Bounds, selectedSprite.Origin));
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else
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allSprites.Add(new SpriteMapRegion());
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allSprites.Add(new Sprite());
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}
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public void Undo()
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@@ -10,7 +10,7 @@ namespace SpriteMapEditor.SpriteMapModifications
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{
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class ApplyOriginPreset : ISpriteMapModification
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{
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private readonly List<SpriteMapRegion> sprites;
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private readonly List<Sprite> sprites;
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private readonly OriginPreset preset;
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@@ -19,7 +19,7 @@ namespace SpriteMapEditor.SpriteMapModifications
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private List<int> preChangeSelection;
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private List<int> postChangeSelection;
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public ApplyOriginPreset(List<SpriteMapRegion> spritesToEditOrigin, OriginPreset presetToApply)
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public ApplyOriginPreset(List<Sprite> spritesToEditOrigin, OriginPreset presetToApply)
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{
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sprites = spritesToEditOrigin.ToList();
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preset = presetToApply;
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@@ -33,7 +33,7 @@ namespace SpriteMapEditor.SpriteMapModifications
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public void Do()
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{
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foreach(SpriteMapRegion sprite in sprites)
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foreach(Sprite sprite in sprites)
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{
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Vector2 newOrigin = sprite.Origin;
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@@ -46,7 +46,7 @@ namespace SpriteMapEditor.SpriteMapModifications
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public static void SelectFromList(ListBox listBox, List<int> newSelection)
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{
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listBox.SelectedIndices.Clear();
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var source = (BindingList<SpriteMapRegion>)listBox.DataSource;
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var source = (BindingList<Sprite>)listBox.DataSource;
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foreach (int currentIndex in newSelection)
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{
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if(currentIndex < source.Count)
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@@ -11,7 +11,7 @@ namespace SpriteMapEditor.SpriteMapModifications
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{
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class ModifyBounds : ISpriteMapModification
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{
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private readonly List<SpriteMapRegion> sprites;
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private readonly List<Sprite> sprites;
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private readonly int newXPosition;
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private readonly int newYPosition;
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@@ -23,7 +23,7 @@ namespace SpriteMapEditor.SpriteMapModifications
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private List<int> preChangeSelection;
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private List<int> postChangeSelection;
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public ModifyBounds(List<SpriteMapRegion> spritesToModify, int x = -1, int y = -1, int width = -1, int height = -1)
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public ModifyBounds(List<Sprite> spritesToModify, int x = -1, int y = -1, int width = -1, int height = -1)
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{
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sprites = spritesToModify.ToList();
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newXPosition = x;
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@@ -10,7 +10,7 @@ namespace SpriteMapEditor.SpriteMapModifications
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{
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class ModifyOrigin : ISpriteMapModification
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{
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private readonly List<SpriteMapRegion> sprites;
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private readonly List<Sprite> sprites;
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private readonly int newOriginX;
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private readonly int newOriginY;
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@@ -20,7 +20,7 @@ namespace SpriteMapEditor.SpriteMapModifications
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private List<int> preChangeSelection;
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private List<int> postChangeSelection;
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public ModifyOrigin(List<SpriteMapRegion> spritesToEditOrigin, int x = -1, int y = -1)
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public ModifyOrigin(List<Sprite> spritesToEditOrigin, int x = -1, int y = -1)
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{
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sprites = spritesToEditOrigin.ToList();
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newOriginX = x;
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@@ -10,7 +10,7 @@ namespace SpriteMapEditor.SpriteMapModifications
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{
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class MoveBounds : ISpriteMapModification
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{
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private readonly List<SpriteMapRegion> sprites;
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private readonly List<Sprite> sprites;
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private readonly int xDiff;
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private readonly int yDiff;
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@@ -19,7 +19,7 @@ namespace SpriteMapEditor.SpriteMapModifications
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private List<int> preChangeSelection;
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private List<int> postChangeSelection;
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public MoveBounds(List<SpriteMapRegion> spritesToMove, int xDifference, int yDifference, List<Rectangle> preDragBounds = null)
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public MoveBounds(List<Sprite> spritesToMove, int xDifference, int yDifference, List<Rectangle> preDragBounds = null)
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{
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sprites = spritesToMove.ToList();
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xDiff = xDifference;
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@@ -29,7 +29,7 @@ namespace SpriteMapEditor.SpriteMapModifications
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public void Do()
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{
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foreach (SpriteMapRegion sprite in sprites)
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foreach (Sprite sprite in sprites)
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{
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var newBounds = sprite.Bounds;
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newBounds.X += xDiff;
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@@ -48,7 +48,7 @@ namespace SpriteMapEditor.SpriteMapModifications
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}
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else
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{
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foreach (SpriteMapRegion sprite in sprites)
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foreach (Sprite sprite in sprites)
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{
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var newBounds = sprite.Bounds;
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newBounds.X -= xDiff;
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@@ -10,7 +10,7 @@ namespace SpriteMapEditor.SpriteMapModifications
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{
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class MoveSpriteListEntry : ISpriteMapModification
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{
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private readonly BindingList<SpriteMapRegion> allSprites;
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private readonly BindingList<Sprite> allSprites;
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private readonly int selectedIndex;
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private readonly int dir;
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@@ -18,7 +18,7 @@ namespace SpriteMapEditor.SpriteMapModifications
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private List<int> preChangeSelection;
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private List<int> postChangeSelection;
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public MoveSpriteListEntry(BindingList<SpriteMapRegion> spriteList, int selection, int direction)
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public MoveSpriteListEntry(BindingList<Sprite> spriteList, int selection, int direction)
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{
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allSprites = spriteList;
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selectedIndex = selection;
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@@ -10,16 +10,16 @@ namespace SpriteMapEditor.SpriteMapModifications
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{
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class RemoveSprite : ISpriteMapModification
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{
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private readonly BindingList<SpriteMapRegion> allSprites;
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private readonly BindingList<Sprite> allSprites;
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private readonly int index;
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private readonly SpriteMapRegion removedSprite;
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private readonly Sprite removedSprite;
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private List<int> preChangeSelection;
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private List<int> postChangeSelection;
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public RemoveSprite(BindingList<SpriteMapRegion> spriteList, int indexToRemove)
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public RemoveSprite(BindingList<Sprite> spriteList, int indexToRemove)
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{
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allSprites = spriteList;
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index = indexToRemove;
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@@ -9,7 +9,7 @@ namespace SpriteMapEditor.SpriteMapModifications
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{
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class RenameSprite : ISpriteMapModification
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{
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private readonly SpriteMapRegion sprite;
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private readonly Sprite sprite;
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private readonly string newName;
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private readonly string oldName;
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@@ -17,7 +17,7 @@ namespace SpriteMapEditor.SpriteMapModifications
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private List<int> preChangeSelection;
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private List<int> postChangeSelection;
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public RenameSprite(SpriteMapRegion spriteToRename, string name)
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public RenameSprite(Sprite spriteToRename, string name)
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{
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sprite = spriteToRename;
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newName = name;
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@@ -7,14 +7,14 @@ namespace SpriteMapEditor
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public class SpriteMapProject
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{
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public string SpriteSheetFileLocation { get; set; }
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public List<SpriteMapRegion> SpriteMap { get; set; }
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public List<Sprite> SpriteMap { get; set; }
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public SpriteMapProject()
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{
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}
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public SpriteMapProject(string spriteSheetLocation, List<SpriteMapRegion> spriteMap)
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public SpriteMapProject(string spriteSheetLocation, List<Sprite> spriteMap)
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{
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SpriteSheetFileLocation = spriteSheetLocation;
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SpriteMap = spriteMap;
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Reference in New Issue
Block a user