SpriteMapEditor Rework
-Renamed Sprite to SpriteMapRegion -Updated Frame code in QURO.AnimationLibrary to use SpriteMapRegions instead of Rectangles -Replaced Drag and drop sprite rearrangement behaviour in Editor with simpler, less buggy up/down button system -Changed Editor's save/load format to be a MonoGame compatible Dictionary<string, SpriteMapRegion> rather than a List
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Generated
+21
-22
@@ -32,9 +32,9 @@
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this.loadSpriteSheetDialog = new System.Windows.Forms.OpenFileDialog();
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this.loadSpriteMapButton = new System.Windows.Forms.Button();
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this.loadSpriteMapDialog = new System.Windows.Forms.OpenFileDialog();
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this.spritesListBox = new System.Windows.Forms.ListBox();
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this.spriteListBox = new System.Windows.Forms.ListBox();
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this.animationPreview = new AnimationEditor.AnimationPreview();
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this.listBox1 = new System.Windows.Forms.ListBox();
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this.frameListBox = new System.Windows.Forms.ListBox();
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this.SuspendLayout();
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//
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// loadSpriteSheetButton
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@@ -70,41 +70,40 @@
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this.loadSpriteMapDialog.FileName = "openFileDialog1";
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this.loadSpriteMapDialog.Filter = "Xml Files|*.xml";
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//
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// spritesListBox
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// spriteListBox
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//
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this.spritesListBox.FormattingEnabled = true;
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this.spritesListBox.Location = new System.Drawing.Point(28, 104);
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this.spritesListBox.Name = "spritesListBox";
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this.spritesListBox.Size = new System.Drawing.Size(119, 264);
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this.spritesListBox.TabIndex = 3;
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this.spriteListBox.FormattingEnabled = true;
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this.spriteListBox.Location = new System.Drawing.Point(28, 104);
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this.spriteListBox.Name = "spriteListBox";
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this.spriteListBox.Size = new System.Drawing.Size(119, 264);
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this.spriteListBox.TabIndex = 3;
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this.spriteListBox.MouseDown += new System.Windows.Forms.MouseEventHandler(this.spriteListBox_MouseDown);
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//
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// animationPreview
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//
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this.animationPreview.CurrentAnimation = null;
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this.animationPreview.Location = new System.Drawing.Point(351, 73);
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this.animationPreview.Location = new System.Drawing.Point(413, 74);
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this.animationPreview.Name = "animationPreview";
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this.animationPreview.PreviewSprite = null;
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this.animationPreview.Size = new System.Drawing.Size(253, 198);
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this.animationPreview.SpriteSheet = null;
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this.animationPreview.TabIndex = 0;
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this.animationPreview.Text = "animationPreview1";
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//
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// listBox1
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// frameListBox
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//
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this.listBox1.AllowDrop = true;
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this.listBox1.FormattingEnabled = true;
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this.listBox1.Location = new System.Drawing.Point(166, 104);
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this.listBox1.Name = "listBox1";
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this.listBox1.Size = new System.Drawing.Size(120, 264);
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this.listBox1.TabIndex = 4;
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this.frameListBox.AllowDrop = true;
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this.frameListBox.FormattingEnabled = true;
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this.frameListBox.Location = new System.Drawing.Point(166, 104);
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this.frameListBox.Name = "frameListBox";
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this.frameListBox.Size = new System.Drawing.Size(120, 264);
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this.frameListBox.TabIndex = 4;
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//
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// Form1
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(800, 450);
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this.Controls.Add(this.listBox1);
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this.Controls.Add(this.spritesListBox);
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this.Controls.Add(this.frameListBox);
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this.Controls.Add(this.spriteListBox);
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this.Controls.Add(this.loadSpriteMapButton);
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this.Controls.Add(this.loadSpriteSheetButton);
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this.Controls.Add(this.animationPreview);
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@@ -121,8 +120,8 @@
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private System.Windows.Forms.OpenFileDialog loadSpriteSheetDialog;
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private System.Windows.Forms.Button loadSpriteMapButton;
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private System.Windows.Forms.OpenFileDialog loadSpriteMapDialog;
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private System.Windows.Forms.ListBox spritesListBox;
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private System.Windows.Forms.ListBox listBox1;
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private System.Windows.Forms.ListBox spriteListBox;
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private System.Windows.Forms.ListBox frameListBox;
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}
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}
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