Files
quro-animation-tools/AnimationEditor/Form1.Designer.cs
T
quinnvoker 82ad36e485 SpriteMapEditor Rework
-Renamed Sprite to SpriteMapRegion
-Updated Frame code in QURO.AnimationLibrary to use SpriteMapRegions instead of Rectangles
-Replaced Drag and drop sprite rearrangement behaviour in Editor with simpler, less buggy up/down button system
-Changed Editor's save/load format to be a MonoGame compatible Dictionary<string, SpriteMapRegion> rather than a List
2018-11-23 23:30:24 -08:00

128 lines
5.6 KiB
C#

namespace AnimationEditor
{
partial class Form1
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.loadSpriteSheetButton = new System.Windows.Forms.Button();
this.loadSpriteSheetDialog = new System.Windows.Forms.OpenFileDialog();
this.loadSpriteMapButton = new System.Windows.Forms.Button();
this.loadSpriteMapDialog = new System.Windows.Forms.OpenFileDialog();
this.spriteListBox = new System.Windows.Forms.ListBox();
this.animationPreview = new AnimationEditor.AnimationPreview();
this.frameListBox = new System.Windows.Forms.ListBox();
this.SuspendLayout();
//
// loadSpriteSheetButton
//
this.loadSpriteSheetButton.Location = new System.Drawing.Point(28, 36);
this.loadSpriteSheetButton.Name = "loadSpriteSheetButton";
this.loadSpriteSheetButton.Size = new System.Drawing.Size(119, 23);
this.loadSpriteSheetButton.TabIndex = 1;
this.loadSpriteSheetButton.Text = "Load Sprite Sheet...";
this.loadSpriteSheetButton.UseVisualStyleBackColor = true;
this.loadSpriteSheetButton.Click += new System.EventHandler(this.loadSpriteSheetButton_Click);
//
// loadSpriteSheetDialog
//
this.loadSpriteSheetDialog.DefaultExt = "png";
this.loadSpriteSheetDialog.FileName = "openFileDialog1";
this.loadSpriteSheetDialog.Filter = "PNG files|*png";
//
// loadSpriteMapButton
//
this.loadSpriteMapButton.Enabled = false;
this.loadSpriteMapButton.Location = new System.Drawing.Point(28, 65);
this.loadSpriteMapButton.Name = "loadSpriteMapButton";
this.loadSpriteMapButton.Size = new System.Drawing.Size(119, 23);
this.loadSpriteMapButton.TabIndex = 2;
this.loadSpriteMapButton.Text = "Load Sprite Map...";
this.loadSpriteMapButton.UseVisualStyleBackColor = true;
this.loadSpriteMapButton.Click += new System.EventHandler(this.loadSpriteMapButton_Click);
//
// loadSpriteMapDialog
//
this.loadSpriteMapDialog.DefaultExt = "xml";
this.loadSpriteMapDialog.FileName = "openFileDialog1";
this.loadSpriteMapDialog.Filter = "Xml Files|*.xml";
//
// spriteListBox
//
this.spriteListBox.FormattingEnabled = true;
this.spriteListBox.Location = new System.Drawing.Point(28, 104);
this.spriteListBox.Name = "spriteListBox";
this.spriteListBox.Size = new System.Drawing.Size(119, 264);
this.spriteListBox.TabIndex = 3;
this.spriteListBox.MouseDown += new System.Windows.Forms.MouseEventHandler(this.spriteListBox_MouseDown);
//
// animationPreview
//
this.animationPreview.Location = new System.Drawing.Point(413, 74);
this.animationPreview.Name = "animationPreview";
this.animationPreview.Size = new System.Drawing.Size(253, 198);
this.animationPreview.SpriteSheet = null;
this.animationPreview.TabIndex = 0;
this.animationPreview.Text = "animationPreview1";
//
// frameListBox
//
this.frameListBox.AllowDrop = true;
this.frameListBox.FormattingEnabled = true;
this.frameListBox.Location = new System.Drawing.Point(166, 104);
this.frameListBox.Name = "frameListBox";
this.frameListBox.Size = new System.Drawing.Size(120, 264);
this.frameListBox.TabIndex = 4;
//
// Form1
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(800, 450);
this.Controls.Add(this.frameListBox);
this.Controls.Add(this.spriteListBox);
this.Controls.Add(this.loadSpriteMapButton);
this.Controls.Add(this.loadSpriteSheetButton);
this.Controls.Add(this.animationPreview);
this.Name = "Form1";
this.Text = "Form1";
this.ResumeLayout(false);
}
#endregion
private AnimationPreview animationPreview;
private System.Windows.Forms.Button loadSpriteSheetButton;
private System.Windows.Forms.OpenFileDialog loadSpriteSheetDialog;
private System.Windows.Forms.Button loadSpriteMapButton;
private System.Windows.Forms.OpenFileDialog loadSpriteMapDialog;
private System.Windows.Forms.ListBox spriteListBox;
private System.Windows.Forms.ListBox frameListBox;
}
}