FINALLY renamed Form1 in AnimationEditor and SpriteMapEditor to be more desciptive
This commit is contained in:
+3
-3
@@ -1,6 +1,6 @@
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namespace AnimationEditor
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namespace AnimationEditor
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{
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{
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partial class Form1
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partial class AnimationEditor
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{
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{
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/// <summary>
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/// <summary>
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/// Required designer variable.
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/// Required designer variable.
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@@ -29,7 +29,7 @@
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private void InitializeComponent()
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private void InitializeComponent()
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{
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{
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this.components = new System.ComponentModel.Container();
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this.components = new System.ComponentModel.Container();
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System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(Form1));
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System.ComponentModel.ComponentResourceManager resources = new System.ComponentModel.ComponentResourceManager(typeof(AnimationEditor));
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this.loadSpriteSheetDialog = new System.Windows.Forms.OpenFileDialog();
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this.loadSpriteSheetDialog = new System.Windows.Forms.OpenFileDialog();
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this.loadSpriteMapDialog = new System.Windows.Forms.OpenFileDialog();
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this.loadSpriteMapDialog = new System.Windows.Forms.OpenFileDialog();
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this.spriteMapListBox = new System.Windows.Forms.ListBox();
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this.spriteMapListBox = new System.Windows.Forms.ListBox();
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@@ -81,7 +81,7 @@
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this.animationPanel = new System.Windows.Forms.Panel();
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this.animationPanel = new System.Windows.Forms.Panel();
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this.animationNameLabel = new System.Windows.Forms.Label();
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this.animationNameLabel = new System.Windows.Forms.Label();
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this.animationLabel = new System.Windows.Forms.Label();
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this.animationLabel = new System.Windows.Forms.Label();
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this.animationPreview = new AnimationEditor.AnimationPreview();
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this.animationPreview = new global::AnimationEditor.AnimationPreview();
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this.loadAnimationSetDialog = new System.Windows.Forms.OpenFileDialog();
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this.loadAnimationSetDialog = new System.Windows.Forms.OpenFileDialog();
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this.toolTip = new System.Windows.Forms.ToolTip(this.components);
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this.toolTip = new System.Windows.Forms.ToolTip(this.components);
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this.addAnimationButton = new System.Windows.Forms.Button();
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this.addAnimationButton = new System.Windows.Forms.Button();
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@@ -32,7 +32,7 @@ using Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate;
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*/
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*/
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namespace AnimationEditor
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namespace AnimationEditor
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{
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{
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public partial class Form1 : Form
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public partial class AnimationEditor : Form
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{
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{
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private History undoHistory;
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private History undoHistory;
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@@ -62,7 +62,7 @@ namespace AnimationEditor
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private bool reading;
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private bool reading;
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private float importDelay = 0;
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private float importDelay = 0;
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public Form1()
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public AnimationEditor()
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{
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{
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InitializeComponent();
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InitializeComponent();
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undoHistory = new History();
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undoHistory = new History();
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@@ -38,6 +38,9 @@
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<Reference Include="MonoGame.Framework, Version=3.7.0.1114, Culture=neutral, processorArchitecture=MSIL">
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<Reference Include="MonoGame.Framework, Version=3.7.0.1114, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\MonoGame.Forms.DX.2.1.0.2\lib\net451\MonoGame.Framework.dll</HintPath>
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<HintPath>..\packages\MonoGame.Forms.DX.2.1.0.2\lib\net451\MonoGame.Framework.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="QURO">
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<HintPath>..\..\QURO\QURO\bin\Release\QURO.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
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<Reference Include="SharpDX, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
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<HintPath>..\packages\SharpDX.4.0.1\lib\net45\SharpDX.dll</HintPath>
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<HintPath>..\packages\SharpDX.4.0.1\lib\net45\SharpDX.dll</HintPath>
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</Reference>
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</Reference>
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@@ -85,11 +88,11 @@
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<Compile Include="AnimationPreview.cs">
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<Compile Include="AnimationPreview.cs">
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<SubType>Component</SubType>
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<SubType>Component</SubType>
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</Compile>
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</Compile>
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<Compile Include="Form1.cs">
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<Compile Include="AnimationEditor.cs">
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<SubType>Form</SubType>
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<SubType>Form</SubType>
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</Compile>
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</Compile>
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<Compile Include="Form1.Designer.cs">
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<Compile Include="AnimationEditor.Designer.cs">
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<DependentUpon>Form1.cs</DependentUpon>
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<DependentUpon>AnimationEditor.cs</DependentUpon>
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</Compile>
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</Compile>
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<Compile Include="Modifications\ModHelper.cs" />
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<Compile Include="Modifications\ModHelper.cs" />
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<Compile Include="Modifications\SelectionState.cs" />
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<Compile Include="Modifications\SelectionState.cs" />
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@@ -144,8 +147,8 @@
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<Compile Include="Program.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Texture2DRegionExtractor.cs" />
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<Compile Include="Texture2DRegionExtractor.cs" />
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<EmbeddedResource Include="Form1.resx">
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<EmbeddedResource Include="AnimationEditor.resx">
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<DependentUpon>Form1.cs</DependentUpon>
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<DependentUpon>AnimationEditor.cs</DependentUpon>
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</EmbeddedResource>
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</EmbeddedResource>
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<EmbeddedResource Include="Properties\Resources.resx">
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<EmbeddedResource Include="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<Generator>ResXFileCodeGenerator</Generator>
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@@ -171,12 +174,6 @@
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<ItemGroup>
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<ItemGroup>
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<None Include="App.config" />
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<None Include="App.config" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\QURO\QURO.csproj">
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<Project>{4581e0c8-b14a-454d-9a7b-52d37535e7e9}</Project>
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<Name>QURO</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Resources\createnew.png" />
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<EmbeddedResource Include="Resources\createnew.png" />
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</ItemGroup>
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</ItemGroup>
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@@ -16,7 +16,7 @@ namespace AnimationEditor
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{
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{
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Application.EnableVisualStyles();
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Application.EnableVisualStyles();
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Application.SetCompatibleTextRenderingDefault(false);
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Application.SetCompatibleTextRenderingDefault(false);
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Application.Run(new Form1());
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Application.Run(new AnimationEditor());
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}
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}
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}
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}
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}
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}
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@@ -3,8 +3,6 @@ Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 15
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# Visual Studio 15
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VisualStudioVersion = 15.0.27703.2047
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VisualStudioVersion = 15.0.27703.2047
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MinimumVisualStudioVersion = 10.0.40219.1
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "QURO", "QURO\QURO.csproj", "{4581E0C8-B14A-454D-9A7B-52D37535E7E9}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SpriteMapEditor", "SpriteMapEditor\SpriteMapEditor.csproj", "{2AF6999F-93F0-4096-9BC1-863CEE5E7791}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SpriteMapEditor", "SpriteMapEditor\SpriteMapEditor.csproj", "{2AF6999F-93F0-4096-9BC1-863CEE5E7791}"
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EndProject
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AnimationEditor", "AnimationEditor\AnimationEditor.csproj", "{01280C24-6439-4186-ABA3-5686A2B66C45}"
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AnimationEditor", "AnimationEditor\AnimationEditor.csproj", "{01280C24-6439-4186-ABA3-5686A2B66C45}"
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@@ -15,10 +13,6 @@ Global
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Release|Any CPU = Release|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{4581E0C8-B14A-454D-9A7B-52D37535E7E9}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{4581E0C8-B14A-454D-9A7B-52D37535E7E9}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{4581E0C8-B14A-454D-9A7B-52D37535E7E9}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{4581E0C8-B14A-454D-9A7B-52D37535E7E9}.Release|Any CPU.Build.0 = Release|Any CPU
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{2AF6999F-93F0-4096-9BC1-863CEE5E7791}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{2AF6999F-93F0-4096-9BC1-863CEE5E7791}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{2AF6999F-93F0-4096-9BC1-863CEE5E7791}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{2AF6999F-93F0-4096-9BC1-863CEE5E7791}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{2AF6999F-93F0-4096-9BC1-863CEE5E7791}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{2AF6999F-93F0-4096-9BC1-863CEE5E7791}.Release|Any CPU.ActiveCfg = Release|Any CPU
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@@ -16,7 +16,7 @@ namespace SpriteMapEditor
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{
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{
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Application.EnableVisualStyles();
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Application.EnableVisualStyles();
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Application.SetCompatibleTextRenderingDefault(false);
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Application.SetCompatibleTextRenderingDefault(false);
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Application.Run(new Form1());
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Application.Run(new SpriteMapEditor());
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}
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}
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}
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}
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}
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}
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+2
-2
@@ -1,6 +1,6 @@
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namespace SpriteMapEditor
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namespace SpriteMapEditor
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{
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{
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partial class Form1
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partial class SpriteMapEditor
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{
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{
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/// <summary>
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/// <summary>
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/// Required designer variable.
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/// Required designer variable.
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@@ -60,7 +60,7 @@
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this.loadMapDialog = new System.Windows.Forms.OpenFileDialog();
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this.loadMapDialog = new System.Windows.Forms.OpenFileDialog();
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this.saveMapDialog = new System.Windows.Forms.SaveFileDialog();
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this.saveMapDialog = new System.Windows.Forms.SaveFileDialog();
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this.spriteViewerPanel = new System.Windows.Forms.Panel();
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this.spriteViewerPanel = new System.Windows.Forms.Panel();
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this.spriteSheetViewer = new SpriteMapEditor.PictureBoxWithInterpolationMode();
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this.spriteSheetViewer = new global::SpriteMapEditor.PictureBoxWithInterpolationMode();
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this.zoomInButton = new System.Windows.Forms.Button();
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this.zoomInButton = new System.Windows.Forms.Button();
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this.zoomOutButton = new System.Windows.Forms.Button();
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this.zoomOutButton = new System.Windows.Forms.Button();
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this.zoomLabel = new System.Windows.Forms.Label();
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this.zoomLabel = new System.Windows.Forms.Label();
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@@ -19,7 +19,7 @@ using SpriteMapEditor.SpriteMapModifications;
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namespace SpriteMapEditor
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namespace SpriteMapEditor
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{
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{
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public partial class Form1 : Form
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public partial class SpriteMapEditor : Form
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{
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{
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private History undoHistory;
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private History undoHistory;
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@@ -84,7 +84,7 @@ namespace SpriteMapEditor
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private List<Microsoft.Xna.Framework.Rectangle> preDragBounds;
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private List<Microsoft.Xna.Framework.Rectangle> preDragBounds;
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public Form1()
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public SpriteMapEditor()
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{
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{
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InitializeComponent();
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InitializeComponent();
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FormBorderStyle = FormBorderStyle.Sizable;
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FormBorderStyle = FormBorderStyle.Sizable;
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@@ -38,6 +38,9 @@
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<Reference Include="MonoGame.Framework.Content.Pipeline">
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<Reference Include="MonoGame.Framework.Content.Pipeline">
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<HintPath>C:\Program Files (x86)\MSBuild\MonoGame\v3.0\Tools\MonoGame.Framework.Content.Pipeline.dll</HintPath>
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<HintPath>C:\Program Files (x86)\MSBuild\MonoGame\v3.0\Tools\MonoGame.Framework.Content.Pipeline.dll</HintPath>
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</Reference>
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</Reference>
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<Reference Include="QURO">
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<HintPath>..\..\QURO\QURO\bin\Release\QURO.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Xml.Linq" />
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@@ -52,11 +55,11 @@
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<Compile Include="DirectBitmap.cs" />
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<Compile Include="DirectBitmap.cs" />
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<Compile Include="Form1.cs">
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<Compile Include="SpriteMapEditor.cs">
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<SubType>Form</SubType>
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<SubType>Form</SubType>
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</Compile>
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</Compile>
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<Compile Include="Form1.Designer.cs">
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<Compile Include="SpriteMapEditor.Designer.cs">
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<DependentUpon>Form1.cs</DependentUpon>
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<DependentUpon>SpriteMapEditor.cs</DependentUpon>
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</Compile>
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</Compile>
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<Compile Include="SpriteMapModifications\ApplyOriginPreset.cs" />
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<Compile Include="SpriteMapModifications\ApplyOriginPreset.cs" />
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<Compile Include="SpriteMapModifications\ModHelper.cs" />
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<Compile Include="SpriteMapModifications\ModHelper.cs" />
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@@ -76,8 +79,8 @@
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<Compile Include="SpriteMapModifications\RemoveSprite.cs" />
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<Compile Include="SpriteMapModifications\RemoveSprite.cs" />
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<Compile Include="SpriteMapModifications\RenameSprite.cs" />
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<Compile Include="SpriteMapModifications\RenameSprite.cs" />
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<Compile Include="SpriteMapProject.cs" />
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<Compile Include="SpriteMapProject.cs" />
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<EmbeddedResource Include="Form1.resx">
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<EmbeddedResource Include="SpriteMapEditor.resx">
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<DependentUpon>Form1.cs</DependentUpon>
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<DependentUpon>SpriteMapEditor.cs</DependentUpon>
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</EmbeddedResource>
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</EmbeddedResource>
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<EmbeddedResource Include="Properties\Resources.resx">
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<EmbeddedResource Include="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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<Generator>ResXFileCodeGenerator</Generator>
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@@ -102,12 +105,6 @@
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<ItemGroup>
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<ItemGroup>
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<None Include="App.config" />
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<None Include="App.config" />
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</ItemGroup>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\QURO\QURO.csproj">
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<Project>{4581e0c8-b14a-454d-9a7b-52d37535e7e9}</Project>
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<Name>QURO</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<ItemGroup>
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<None Include="Resources\originPointer_black.png" />
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<None Include="Resources\originPointer_black.png" />
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</ItemGroup>
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</ItemGroup>
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Reference in New Issue
Block a user