FINALLY renamed Form1 in AnimationEditor and SpriteMapEditor to be more desciptive
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@@ -38,6 +38,9 @@
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<Reference Include="MonoGame.Framework.Content.Pipeline">
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<HintPath>C:\Program Files (x86)\MSBuild\MonoGame\v3.0\Tools\MonoGame.Framework.Content.Pipeline.dll</HintPath>
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</Reference>
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<Reference Include="QURO">
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<HintPath>..\..\QURO\QURO\bin\Release\QURO.dll</HintPath>
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</Reference>
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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@@ -52,11 +55,11 @@
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</ItemGroup>
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<ItemGroup>
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<Compile Include="DirectBitmap.cs" />
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<Compile Include="Form1.cs">
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<Compile Include="SpriteMapEditor.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="Form1.Designer.cs">
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<DependentUpon>Form1.cs</DependentUpon>
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<Compile Include="SpriteMapEditor.Designer.cs">
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<DependentUpon>SpriteMapEditor.cs</DependentUpon>
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</Compile>
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<Compile Include="SpriteMapModifications\ApplyOriginPreset.cs" />
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<Compile Include="SpriteMapModifications\ModHelper.cs" />
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@@ -76,8 +79,8 @@
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<Compile Include="SpriteMapModifications\RemoveSprite.cs" />
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<Compile Include="SpriteMapModifications\RenameSprite.cs" />
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<Compile Include="SpriteMapProject.cs" />
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<EmbeddedResource Include="Form1.resx">
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<DependentUpon>Form1.cs</DependentUpon>
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<EmbeddedResource Include="SpriteMapEditor.resx">
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<DependentUpon>SpriteMapEditor.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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@@ -102,12 +105,6 @@
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<ItemGroup>
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<None Include="App.config" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\QURO\QURO.csproj">
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<Project>{4581e0c8-b14a-454d-9a7b-52d37535e7e9}</Project>
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<Name>QURO</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<None Include="Resources\originPointer_black.png" />
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</ItemGroup>
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