FINALLY renamed Form1 in AnimationEditor and SpriteMapEditor to be more desciptive
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@@ -38,6 +38,9 @@
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<Reference Include="MonoGame.Framework, Version=3.7.0.1114, Culture=neutral, processorArchitecture=MSIL">
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<HintPath>..\packages\MonoGame.Forms.DX.2.1.0.2\lib\net451\MonoGame.Framework.dll</HintPath>
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</Reference>
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<Reference Include="QURO">
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<HintPath>..\..\QURO\QURO\bin\Release\QURO.dll</HintPath>
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</Reference>
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<Reference Include="SharpDX, Version=4.0.1.0, Culture=neutral, PublicKeyToken=b4dcf0f35e5521f1, processorArchitecture=MSIL">
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<HintPath>..\packages\SharpDX.4.0.1\lib\net45\SharpDX.dll</HintPath>
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</Reference>
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@@ -85,11 +88,11 @@
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<Compile Include="AnimationPreview.cs">
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<SubType>Component</SubType>
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</Compile>
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<Compile Include="Form1.cs">
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<Compile Include="AnimationEditor.cs">
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<SubType>Form</SubType>
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</Compile>
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<Compile Include="Form1.Designer.cs">
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<DependentUpon>Form1.cs</DependentUpon>
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<Compile Include="AnimationEditor.Designer.cs">
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<DependentUpon>AnimationEditor.cs</DependentUpon>
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</Compile>
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<Compile Include="Modifications\ModHelper.cs" />
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<Compile Include="Modifications\SelectionState.cs" />
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@@ -144,8 +147,8 @@
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Texture2DRegionExtractor.cs" />
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<EmbeddedResource Include="Form1.resx">
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<DependentUpon>Form1.cs</DependentUpon>
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<EmbeddedResource Include="AnimationEditor.resx">
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<DependentUpon>AnimationEditor.cs</DependentUpon>
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</EmbeddedResource>
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<EmbeddedResource Include="Properties\Resources.resx">
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<Generator>ResXFileCodeGenerator</Generator>
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@@ -171,12 +174,6 @@
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<ItemGroup>
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<None Include="App.config" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\QURO\QURO.csproj">
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<Project>{4581e0c8-b14a-454d-9a7b-52d37535e7e9}</Project>
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<Name>QURO</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<EmbeddedResource Include="Resources\createnew.png" />
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</ItemGroup>
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