171 lines
3.8 KiB
Lua
171 lines
3.8 KiB
Lua
ball_count = 16
|
|
ball_radius = 5
|
|
|
|
function _init()
|
|
balls = {}
|
|
collisions = {}
|
|
for i=1,ball_count do
|
|
add(balls, ball:new({
|
|
pos=vec2:new(rnd(127),rnd(127)),
|
|
vel=vec2:new(rnd(2)-1,rnd(2)-1):normal(),
|
|
col=rnd(15)+1
|
|
}))
|
|
end
|
|
end
|
|
|
|
function _update60()
|
|
for b in all(balls) do
|
|
b:move()
|
|
b:edge_bounce()
|
|
end
|
|
for b in all(balls) do
|
|
b:check_collisions(balls)
|
|
end
|
|
handle_collisions(balls)
|
|
collisions = {}
|
|
end
|
|
|
|
function _draw()
|
|
cls()
|
|
for b in all(balls) do
|
|
b:draw()
|
|
end
|
|
end
|
|
|
|
function handle_collisions()
|
|
for source,colls in pairs(collisions) do
|
|
for target,diff in pairs(colls) do
|
|
local n = diff:normal()
|
|
local steps = 0
|
|
local rewind = 0
|
|
local s_xpoint = source.pos
|
|
local t_xpoint = target.pos
|
|
repeat
|
|
steps += 1
|
|
rewind += 0.1 * steps
|
|
s_xpoint = source.pos - source.vel * rewind
|
|
t_xpoint = target.pos - target.vel * rewind
|
|
until (s_xpoint - t_xpoint):mag() >= source.rad + target.rad
|
|
source.vel = collision_vel(s_xpoint, source.vel, t_xpoint, target.vel)
|
|
target.vel = collision_vel(t_xpoint, target.vel, s_xpoint, source.vel)
|
|
source.pos = s_xpoint + source.vel * rewind
|
|
target.pos = t_xpoint + target.vel * rewind
|
|
end
|
|
end
|
|
end
|
|
|
|
vec2 = {
|
|
x = 0,
|
|
y = 0,
|
|
|
|
mag = function(self)
|
|
return sqrt(self.x^2+self.y^2)
|
|
end,
|
|
|
|
dot = function(self,v)
|
|
return self.x * v.x + self.y * v.y
|
|
end,
|
|
|
|
normal = function(self)
|
|
local mag = self:mag()
|
|
return vec2:new(self.x/mag, self.y/mag)
|
|
end,
|
|
|
|
bounce = function(self, n, b)
|
|
local b = b or 1
|
|
local n = n:normal()
|
|
return (n * -2 * self:dot(n) + self) * b
|
|
end
|
|
}
|
|
|
|
vec2.__eq = function(v1,v2) return v1.x == v2.x and v1.y == v2.y end
|
|
vec2.__add = function(v1,v2) return vec2:new(v1.x+v2.x,v1.y+v2.y) end
|
|
vec2.__sub = function(v1,v2) return vec2:new(v1.x-v2.x,v1.y-v2.y) end
|
|
vec2.__mul = function(v,s) return vec2:new(v.x*s,v.y*s) end
|
|
vec2.__div = function(v,s) return vec2:new(v.x/s,v.y/s) end
|
|
vec2.__unm = function(v) return vec2:new(-v.x,-v.y) end
|
|
vec2.__tostring = function(v) return "{x: "..v.x..",y: "..v.y.."}" end
|
|
vec2.__index = vec2
|
|
|
|
function vec2:new(x,y)
|
|
local x = x or 0
|
|
local y = y or 0
|
|
local o = {x=x,y=y}
|
|
setmetatable(o, self)
|
|
o.__index = self
|
|
return o
|
|
end
|
|
|
|
function vec2:print_debug(v)
|
|
local v = v or vec2:new(0,1)
|
|
print("vec: "..vec2.__tostring(self))
|
|
print("mag: "..self:mag())
|
|
print("dot: "..self:dot(v))
|
|
print("normal: "..vec2.__tostring(self:normal()))
|
|
print("bounce: "..vec2.__tostring(self:bounce(v)))
|
|
print("inv: "..vec2.__tostring(-self))
|
|
end
|
|
|
|
ball = {
|
|
__count = 0,
|
|
id = nil,
|
|
pos = vec2:new(0,0),
|
|
vel = vec2:new(0,0),
|
|
rad = ball_radius,
|
|
col = 7,
|
|
|
|
draw = function(self)
|
|
circfill(self.pos.x, self.pos.y, self.rad, self.col)
|
|
end,
|
|
|
|
move = function(self)
|
|
self.pos += self.vel
|
|
end,
|
|
|
|
edge_bounce = function(self)
|
|
edge_normal = vec2:new()
|
|
for axis in all({"x","y"}) do
|
|
val = self.pos[axis]
|
|
if (val - self.rad < 0) then
|
|
self.pos[axis] = self.rad
|
|
edge_normal[axis] = 1
|
|
elseif (val + self.rad > 127) then
|
|
self.pos[axis] = 127 - self.rad
|
|
edge_normal[axis] = -1
|
|
end
|
|
end
|
|
if (edge_normal.x != 0 or edge_normal.y != 0) then
|
|
self.vel = self.vel:bounce(edge_normal)
|
|
end
|
|
end,
|
|
|
|
check_collisions = function(self, balls)
|
|
for b in all(balls) do
|
|
if (b.id != self.id and (collisions[b] == nil or collisions[b][self] == nil)) then
|
|
local diff = self.pos - b.pos
|
|
if ((diff):mag() < self.rad + b.rad) then
|
|
collisions[self] = collisions[self] or {}
|
|
collisions[self][b] = diff
|
|
end
|
|
end
|
|
end
|
|
end,
|
|
}
|
|
ball.__index = ball
|
|
|
|
function ball:new(o)
|
|
ball.__count += 1
|
|
local o = o or {}
|
|
o.id = ball.__count
|
|
o.col = o.id % 16
|
|
setmetatable(o, self)
|
|
o.__index = self
|
|
return o
|
|
end
|
|
|
|
function collision_vel(x1,v1,x2,v2)
|
|
local x_diff = x1 - x2
|
|
local v_diff = v1 - v2
|
|
return v1 - x_diff * v_diff:dot(x_diff) / x_diff:mag()^2
|
|
end
|