Files
quro-animation-tools/AnimationEditor/Modifications/AddSprite.cs
T

76 lines
2.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.ComponentModel;
using QURO;
using QURO.Animation;
using System.Windows.Forms;
using Microsoft.Xna.Framework;
namespace AnimationEditor.Modifications
{
class AddSprite : IModification
{
private SelectionState preChangeSelection;
private SelectionState postChangeSelection;
private BindingList<Sprite> sprites;
private Frame currentFrame;
private ListBox spriteBox;
private Sprite spriteToAdd;
public AddSprite(BindingList<Sprite> spriteList, ListBox sprBox, Frame currFrame, Sprite sprite = null)
{
sprites = spriteList;
spriteBox = sprBox;
currentFrame = currFrame;
if (sprite != null)
spriteToAdd = sprite;
else spriteToAdd = new Sprite();
}
public void Do()
{
if (sprites.Count == 1 && sprites[0].Bounds == Rectangle.Empty)
sprites.Clear();
sprites.Add(spriteToAdd);
currentFrame.Sprites = sprites.ToList();
ModHelper.SetSingleSelection(spriteBox, sprites.Count - 1);
}
public void Undo()
{
sprites.RemoveAt(sprites.Count - 1);
if (sprites.Count == 0)
sprites.Add(new Sprite());
currentFrame.Sprites = sprites.ToList();
}
public SelectionState GetPreChangeSelection()
{
return preChangeSelection;
}
public void SetPreChangeSelection(SelectionState currentSelection)
{
preChangeSelection = currentSelection;
}
public SelectionState GetPostChangeSelection()
{
return postChangeSelection;
}
public void SetPostChangeSelection(SelectionState currentSelection)
{
postChangeSelection = currentSelection;
}
public override string ToString()
{
return "Add Sprite";
}
}
}