Files
quro-animation-tools/AnimationEditor/MonoGame.Framework.Content.Pipeline/Serialization/Intermediate/PlaneSerializer.cs
T
quinnvoker c585f312a5 Made AnimationEditor compatible with Dictionary SpriteMaps
Added MonoGame Pipeline's IntermediateSerializer and needed classes from the pipeline and  MonoGame.Framework.Utilities to make AnimationEditor capable of reading Dictionaries
2018-11-24 16:43:44 -08:00

34 lines
1.2 KiB
C#

// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System.Collections.Generic;
using System.Xml;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate
{
[ContentTypeSerializer]
class PlaneSerializer : ElementSerializer<Plane>
{
public PlaneSerializer() :
base("Plane", 4)
{
}
protected internal override Plane Deserialize(string[] inputs, ref int index)
{
return new Plane( XmlConvert.ToSingle(inputs[index++]),
XmlConvert.ToSingle(inputs[index++]),
XmlConvert.ToSingle(inputs[index++]),
XmlConvert.ToSingle(inputs[index++]));
}
protected internal override void Serialize(Plane value, List<string> results)
{
results.Add(XmlConvert.ToString(value.Normal.X));
results.Add(XmlConvert.ToString(value.Normal.Y));
results.Add(XmlConvert.ToString(value.Normal.Z));
results.Add(XmlConvert.ToString(value.D));
}
}
}