using MonoGame.Extended.TextureAtlases; namespace QURO.AnimationLibrary { public class Animation { public string Name { get; set; } public bool IsLooping { get; set; } public float Delay { get; set; } public TextureRegion2D[] Frames { get; set; } public bool IsStillImage => Frames.Length <= 1; public Animation() { } public Animation(string name, TextureAtlas textureAtlas, string[] frameNames, float delaySetting = 0.2f, bool willLoop = false) { Name = name; Frames = new TextureRegion2D[frameNames.Length]; for (int index = 0; index < frameNames.Length; index++) { Frames[index] = textureAtlas.GetRegion(frameNames[index]); } IsLooping = willLoop; Delay = delaySetting; } } }