using Microsoft.Xna.Framework; namespace QURO.AnimationLibrary { public class Animation { public string Name { get; set; } public bool IsLooping { get; set; } public Frame[] Frames { get; set; } public bool IsStillImage => Frames.Length <= 1; public Animation() { } public Animation(string name, Frame[] frames, bool loop) { Name = name; Frames = frames; IsLooping = loop; } public Animation(string name, Rectangle[] sourceRects, float delay, bool loop) { Name = name; Frames = new Frame[sourceRects.Length]; for(int index = 0; index < sourceRects.Length; index++) { Frames[index] = new Frame(sourceRects[index], delay); } IsLooping = loop; } } }