using System;
using System.IO;
using System.Reflection;
using System.Runtime.InteropServices;
namespace MonoGame.Utilities
{
internal static partial class ReflectionHelpers
{
///
/// Generics handler for Marshal.SizeOf
///
internal static class SizeOf
{
static int _sizeOf;
static SizeOf()
{
_sizeOf = Marshal.SizeOf();
}
static public int Get()
{
return _sizeOf;
}
}
///
/// Fallback handler for Marshal.SizeOf(type)
///
internal static int ManagedSizeOf(Type type)
{
return Marshal.SizeOf(type);
}
}
}