// MonoGame - Copyright (C) The MonoGame Team // This file is subject to the terms and conditions defined in // file 'LICENSE.txt', which is part of this source code package. using System.Collections.Generic; using System.Xml; namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate { [ContentTypeSerializer] class Vector3Serializer : ElementSerializer { public Vector3Serializer() : base("Vector3", 3) { } protected internal override Vector3 Deserialize(string[] inputs, ref int index) { return new Vector3( XmlConvert.ToSingle(inputs[index++]), XmlConvert.ToSingle(inputs[index++]), XmlConvert.ToSingle(inputs[index++])); } protected internal override void Serialize(Vector3 value, List results) { results.Add(XmlConvert.ToString(value.X)); results.Add(XmlConvert.ToString(value.Y)); results.Add(XmlConvert.ToString(value.Z)); } } }