// MonoGame - Copyright (C) The MonoGame Team // This file is subject to the terms and conditions defined in // file 'LICENSE.txt', which is part of this source code package. using System.Collections.Generic; using System.Xml; namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate { [ContentTypeSerializer] class PointSerializer : ElementSerializer { public PointSerializer() : base("Point", 2) { } protected internal override Point Deserialize(string[] inputs, ref int index) { return new Point( XmlConvert.ToInt32(inputs[index++]), XmlConvert.ToInt32(inputs[index++])); } protected internal override void Serialize(Point value, List results) { results.Add(XmlConvert.ToString(value.X)); results.Add(XmlConvert.ToString(value.Y)); } } }