using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.ComponentModel;
using QURO;
using QURO.Animation;
using System.Windows.Forms;
using Microsoft.Xna.Framework;
namespace AnimationEditor.Modifications
{
class ChangeFrameDelay : IModification
{
private SelectionState preChangeSelection;
private SelectionState postChangeSelection;
private BindingList frames;
private ListBox listBox;
private List indices;
private Dictionary originalDelays;
private float newDelay;
public ChangeFrameDelay(BindingList frameList, ListBox frameListBox, float delay)
{
frames = frameList;
listBox = frameListBox;
indices = new List();
originalDelays = new Dictionary();
foreach (int i in frameListBox.SelectedIndices)
{
indices.Add(i);
originalDelays.Add(i, frames[i].Delay);
}
newDelay = delay;
}
public void Do()
{
foreach (int index in indices)
{
frames[index].Delay = newDelay;
}
frames.ResetBindings();
listBox.SelectedIndices.Clear();
foreach (int index in indices)
{
listBox.SelectedIndices.Add(index);
}
}
public void Undo()
{
foreach (int index in indices)
{
frames[index].Delay = originalDelays[index];
}
frames.ResetBindings();
}
public SelectionState GetPreChangeSelection()
{
return preChangeSelection;
}
public void SetPreChangeSelection(SelectionState currentSelection)
{
preChangeSelection = currentSelection;
}
public SelectionState GetPostChangeSelection()
{
return postChangeSelection;
}
public void SetPostChangeSelection(SelectionState currentSelection)
{
postChangeSelection = currentSelection;
}
public override string ToString()
{
if (indices.Count == 1)
return "Change Frame Delay";
else
return "Change Frame Delays";
}
}
}