using QURO; using Microsoft.Xna.Framework; namespace QURO.AnimationLibrary { public class Frame { public SpriteMapRegion Sprite { get; set; } public float Delay { get; set; } public string Name { get { return Sprite.Name; } } public Rectangle Bounds { get { return Sprite.Bounds; } } public Vector2 Origin { get { return Sprite.Origin; } } public Frame() : this(new SpriteMapRegion(), 0) { } public Frame(SpriteMapRegion sprite, float delay) { Sprite = sprite; Delay = delay; } } }