/* * Class auto generated by TexturePacker * * Contains references to each image within the sprite sheet. * * https://www.codeandweb.com/texturepacker * $TexturePacker:SmartUpdate:9c249f83b4f96ec61c8a09e8200742d5:d881ff5ec3da86acaaa577e6ab9bd7aa:05477a09d9d5a6dca0fdadde24fc3000$ * */ namespace TexturePackerSpriteDefinitions { public class SpriteNames { public const string Block0 = "block0"; public const string Block0_bounce1 = "block0_bounce1"; public const string Block0_bounce2 = "block0_bounce2"; public const string Block0_flash = "block0_flash"; public const string Block0_pop = "block0_pop"; public const string Block0_squish = "block0_squish"; public const string Block1 = "block1"; public const string Block1_bounce1 = "block1_bounce1"; public const string Block1_bounce2 = "block1_bounce2"; public const string Block1_flash = "block1_flash"; public const string Block1_pop = "block1_pop"; public const string Block1_squish = "block1_squish"; public const string Block2 = "block2"; public const string Block2_bounce1 = "block2_bounce1"; public const string Block2_bounce2 = "block2_bounce2"; public const string Block2_flash = "block2_flash"; public const string Block2_pop = "block2_pop"; public const string Block2_squish = "block2_squish"; public const string Block3 = "block3"; public const string Block3_bounce1 = "block3_bounce1"; public const string Block3_bounce2 = "block3_bounce2"; public const string Block3_flash = "block3_flash"; public const string Block3_pop = "block3_pop"; public const string Block3_squish = "block3_squish"; public const string Block4 = "block4"; public const string Block4_bounce1 = "block4_bounce1"; public const string Block4_bounce2 = "block4_bounce2"; public const string Block4_flash = "block4_flash"; public const string Block4_pop = "block4_pop"; public const string Block4_squish = "block4_squish"; public const string SoloCursor = "soloCursor"; public const string SoloCursor_pulse = "soloCursor_pulse"; public const string TiledBG_default = "tiledBG_default"; public const string TwinCursor = "twinCursor"; public const string TwinCursor_pulse = "twinCursor_pulse"; } }