using System.Collections.Generic; using System.Drawing; using QURO; namespace SpriteMapEditor { public class SpriteMapProject { public string SpriteSheetFileLocation { get; set; } public List SpriteMap { get; set; } public SpriteMapProject() { } public SpriteMapProject(string spriteSheetLocation, List spriteMap) { SpriteSheetFileLocation = spriteSheetLocation; SpriteMap = spriteMap; } } }