// MonoGame - Copyright (C) The MonoGame Team // This file is subject to the terms and conditions defined in // file 'LICENSE.txt', which is part of this source code package. using System.Collections.Generic; using System.Xml; namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate { [ContentTypeSerializer] class ByteSerializer : ElementSerializer { public ByteSerializer() : base("byte", 1) { } protected internal override byte Deserialize(string[] inputs, ref int index) { return XmlConvert.ToByte(inputs[index++]); } protected internal override void Serialize(byte value, List results) { results.Add(XmlConvert.ToString(value)); } } }