using System; using System.Collections.Generic; using System.Windows.Forms; using System.Linq; using System.Text; using System.Threading.Tasks; namespace SpriteMapEditor.SpriteMapModifications { public interface ISpriteMapModification { void Do(); void Undo(); List GetPreChangeSelection(); void SetPreChangeSelection(List currentSelection); List GetPostChangeSelection(); void SetPostChangeSelection(List currentSelection); } }