// MonoGame - Copyright (C) The MonoGame Team // This file is subject to the terms and conditions defined in // file 'LICENSE.txt', which is part of this source code package. using System.Collections.Generic; using System.Xml; namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate { [ContentTypeSerializer] class UIntSerializer : ElementSerializer { public UIntSerializer() : base("int", 1) { } protected internal override uint Deserialize(string[] inputs, ref int index) { return XmlConvert.ToUInt32(inputs[index++]); } protected internal override void Serialize(uint value, List results) { results.Add(XmlConvert.ToString(value)); } } }