using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.ComponentModel; using QURO; using QURO.Animation; using System.Windows.Forms; using Microsoft.Xna.Framework; namespace AnimationEditor.Modifications { class SetSpritePosition : IModification { private SelectionState preChangeSelection; private SelectionState postChangeSelection; private BindingList sprites; private ListBox listBox; private int index; private Vector2 originalPosition; private Vector2 newPosition; public SetSpritePosition(BindingList spriteList, ListBox spriteListBox, Vector2 newPos) { sprites = spriteList; listBox = spriteListBox; index = spriteListBox.SelectedIndex; originalPosition = sprites[index].Offset; newPosition = newPos; } public void Do() { sprites[index].Offset = newPosition; } public void Undo() { sprites[index].Offset = originalPosition; } public SelectionState GetPreChangeSelection() { return preChangeSelection; } public void SetPreChangeSelection(SelectionState currentSelection) { preChangeSelection = currentSelection; } public SelectionState GetPostChangeSelection() { return postChangeSelection; } public void SetPostChangeSelection(SelectionState currentSelection) { postChangeSelection = currentSelection; } public override string ToString() { return "Set Sprite Position"; } } }