Migration of Animation Code to External Library

Created the AnimationLibrary library to hold both Animation and AnimatedSprite.
This commit is contained in:
quinnvoker
2018-11-17 11:24:20 -08:00
parent e14c1627cc
commit fee1757862
6 changed files with 219 additions and 0 deletions
+79
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@@ -0,0 +1,79 @@
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using MonoGame.Extended.TextureAtlases;
namespace QURO.AnimationLibrary
{
public class AnimatedSprite
{
public TextureAtlas CurrentTextureAtlas { get; set; }
private Animation currentAnimation;
public Animation CurrentAnimation
{
get { return currentAnimation; }
set
{
currentAnimation = value;
CurrentFrameIndex = 0;
}
}
public int CurrentFrameIndex { get; set; }
public TextureRegion2D CurrentFrame => CurrentAnimation.Frames[CurrentFrameIndex];
private float timer;
public AnimatedSprite() { }
public AnimatedSprite(TextureAtlas textureAtlas, Animation startingAnimation)
{
CurrentTextureAtlas = textureAtlas;
CurrentAnimation = startingAnimation;
timer = CurrentAnimation.Delay;
}
public void Reset()
{
CurrentFrameIndex = 0;
timer = CurrentAnimation.Delay;
}
public void Update(GameTime gameTime)
{
if (!CurrentAnimation.IsStillImage)
{
if (timer <= 0)
{
if (CurrentFrameIndex < CurrentAnimation.Frames.Length - 1)
{
CurrentFrameIndex++;
}
else
{
if (CurrentAnimation.IsLooping)
{
CurrentFrameIndex = 0;
}
}
timer = CurrentAnimation.Delay;
}
else
{
timer -= (float)gameTime.ElapsedGameTime.TotalSeconds;
}
}
}
public void Draw(SpriteBatch spriteBatch, Vector2 position, Color tint)
{
spriteBatch.Draw(CurrentTextureAtlas.Texture, position, CurrentFrame.Bounds, tint);
}
public void Draw(SpriteBatch spriteBatch, Vector2 position, Vector2 spriteOffset, Color tint)
{
Rectangle sourceRect = CurrentFrame.Bounds;
sourceRect.Offset(spriteOffset);
spriteBatch.Draw(CurrentTextureAtlas.Texture, position, sourceRect, tint);
}
}
}
+31
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using MonoGame.Extended.TextureAtlases;
namespace QURO.AnimationLibrary
{
public class Animation
{
public string Name { get; set; }
public bool IsLooping { get; set; }
public float Delay { get; set; }
public TextureRegion2D[] Frames { get; set; }
public bool IsStillImage => Frames.Length <= 1;
public Animation() { }
public Animation(string name, TextureAtlas textureAtlas, string[] frameNames, float delaySetting = 0.2f, bool willLoop = false)
{
Name = name;
Frames = new TextureRegion2D[frameNames.Length];
for (int index = 0; index < frameNames.Length; index++)
{
Frames[index] = textureAtlas.GetRegion(frameNames[index]);
}
IsLooping = willLoop;
Delay = delaySetting;
}
}
}
+62
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@@ -0,0 +1,62 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{69DADC27-FBEB-4625-9212-6EB5BED5102A}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>AnimationLibrary</RootNamespace>
<AssemblyName>AnimationLibrary</AssemblyName>
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="MonoGame.Extended, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<HintPath>..\packages\MonoGame.Extended.1.1.0\lib\portable-net45+win8+wpa81\MonoGame.Extended.dll</HintPath>
</Reference>
<Reference Include="MonoGame.Framework, Version=3.8.0.76, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>C:\Program Files (x86)\MonoGame\v3.0\Assemblies\DesktopGL\MonoGame.Framework.dll</HintPath>
</Reference>
<Reference Include="Newtonsoft.Json, Version=9.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<HintPath>..\packages\Newtonsoft.Json.9.0.1\lib\net45\Newtonsoft.Json.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="AnimatedSprite.cs" />
<Compile Include="Animation.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<None Include="packages.config" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>
@@ -0,0 +1,36 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("AnimationLibrary")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("AnimationLibrary")]
[assembly: AssemblyCopyright("Copyright © 2018")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]
// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]
// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("69dadc27-fbeb-4625-9212-6eb5bed5102a")]
// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
+5
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@@ -0,0 +1,5 @@
<?xml version="1.0" encoding="utf-8"?>
<packages>
<package id="MonoGame.Extended" version="1.1.0" targetFramework="net461" />
<package id="Newtonsoft.Json" version="9.0.1" targetFramework="net461" />
</packages>
+6
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@@ -5,6 +5,8 @@ VisualStudioVersion = 15.0.27703.2047
MinimumVisualStudioVersion = 10.0.40219.1 MinimumVisualStudioVersion = 10.0.40219.1
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PuzzSwap", "PuzzSwap\PuzzSwap.csproj", "{CD753795-0CB4-4F05-A0E7-2D2EFC968D82}" Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PuzzSwap", "PuzzSwap\PuzzSwap.csproj", "{CD753795-0CB4-4F05-A0E7-2D2EFC968D82}"
EndProject EndProject
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "AnimationLibrary", "AnimationLibrary\AnimationLibrary.csproj", "{69DADC27-FBEB-4625-9212-6EB5BED5102A}"
EndProject
Global Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Any CPU = Debug|Any CPU Debug|Any CPU = Debug|Any CPU
@@ -15,6 +17,10 @@ Global
{CD753795-0CB4-4F05-A0E7-2D2EFC968D82}.Debug|Any CPU.Build.0 = Debug|Any CPU {CD753795-0CB4-4F05-A0E7-2D2EFC968D82}.Debug|Any CPU.Build.0 = Debug|Any CPU
{CD753795-0CB4-4F05-A0E7-2D2EFC968D82}.Release|Any CPU.ActiveCfg = Release|Any CPU {CD753795-0CB4-4F05-A0E7-2D2EFC968D82}.Release|Any CPU.ActiveCfg = Release|Any CPU
{CD753795-0CB4-4F05-A0E7-2D2EFC968D82}.Release|Any CPU.Build.0 = Release|Any CPU {CD753795-0CB4-4F05-A0E7-2D2EFC968D82}.Release|Any CPU.Build.0 = Release|Any CPU
{69DADC27-FBEB-4625-9212-6EB5BED5102A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
{69DADC27-FBEB-4625-9212-6EB5BED5102A}.Debug|Any CPU.Build.0 = Debug|Any CPU
{69DADC27-FBEB-4625-9212-6EB5BED5102A}.Release|Any CPU.ActiveCfg = Release|Any CPU
{69DADC27-FBEB-4625-9212-6EB5BED5102A}.Release|Any CPU.Build.0 = Release|Any CPU
EndGlobalSection EndGlobalSection
GlobalSection(SolutionProperties) = preSolution GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE HideSolutionNode = FALSE