Began work on AnimationEditor
Simple test code exists in AnimationEditor
This commit is contained in:
@@ -0,0 +1,56 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.ComponentModel;
|
||||
using System.Data;
|
||||
//using System.Drawing;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
using System.Windows.Forms;
|
||||
using System.IO;
|
||||
using System.Xml.Serialization;
|
||||
using Microsoft.Xna.Framework;
|
||||
using Microsoft.Xna.Framework.Graphics;
|
||||
using QURO.AnimationLibrary;
|
||||
|
||||
namespace AnimationEditor
|
||||
{
|
||||
public partial class Form1 : Form
|
||||
{
|
||||
public BindingList<Sprite> Sprites { get; set; }
|
||||
|
||||
public Form1()
|
||||
{
|
||||
InitializeComponent();
|
||||
}
|
||||
|
||||
private void loadSpriteSheetButton_Click(object sender, EventArgs e)
|
||||
{
|
||||
if(loadSpriteSheetDialog.ShowDialog() == System.Windows.Forms.DialogResult.OK)
|
||||
{
|
||||
FileStream fileStream = new FileStream(loadSpriteSheetDialog.FileName, FileMode.Open);
|
||||
animationPreview.SpriteSheet = Texture2D.FromStream(animationPreview.Editor.graphics, fileStream);
|
||||
loadSpriteMapButton.Enabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void loadSpriteMapButton_Click(object sender, EventArgs e)
|
||||
{
|
||||
if (loadSpriteMapDialog.ShowDialog() == System.Windows.Forms.DialogResult.OK)
|
||||
{
|
||||
|
||||
XmlSerializer mapSerializer = new XmlSerializer(typeof(List<Sprite>));
|
||||
TextReader mapReader = new StreamReader(loadSpriteMapDialog.FileName);
|
||||
|
||||
Sprites = new BindingList<Sprite>((List<Sprite>)mapSerializer.Deserialize(mapReader));
|
||||
spritesListBox.DataSource = Sprites;
|
||||
spritesListBox.DisplayMember = "Name";
|
||||
spritesListBox.ValueMember = "Bounds";
|
||||
Rectangle[] frames = new Rectangle[] { Sprites[0].Bounds, Sprites[1].Bounds, Sprites[2].Bounds };
|
||||
animationPreview.CurrentAnimation = new Animation("Test", frames, 1f / 60f, true);
|
||||
animationPreview.PreviewSprite = new AnimatedSprite(animationPreview.SpriteSheet, animationPreview.CurrentAnimation);
|
||||
mapReader.Close();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user