AnimationEditor Functional
Everything needed to make use of AnimationEditor is now included!
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@@ -9,8 +9,8 @@ namespace QURO.AnimationLibrary
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public Frame()
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{
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Name = "unnamed";
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Bounds = new Rectangle(0, 0, 8, 8);
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Name = "empty";
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Bounds = Rectangle.Empty;
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Origin = Vector2.Zero;
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Delay = 0;
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}
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