AnimationEditor Functional
Everything needed to make use of AnimationEditor is now included!
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@@ -11,7 +11,12 @@ namespace QURO.AnimationLibrary
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public bool IsStillImage => Frames.Length <= 1;
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public Animation() { }
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public Animation()
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{
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Name = "unnamed";
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Frames = new Frame[] { new Frame() };
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IsLooping = false;
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}
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public Animation(string name, Frame[] frames, bool loop)
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{
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