Made AnimationEditor compatible with Dictionary SpriteMaps
Added MonoGame Pipeline's IntermediateSerializer and needed classes from the pipeline and MonoGame.Framework.Utilities to make AnimationEditor capable of reading Dictionaries
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Generated
+37
-37
@@ -37,6 +37,8 @@
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this.saveMapButton = new System.Windows.Forms.Button();
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this.filePanel = new System.Windows.Forms.Panel();
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this.spriteListPanel = new System.Windows.Forms.Panel();
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this.moveDownButton = new System.Windows.Forms.Button();
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this.moveUpButton = new System.Windows.Forms.Button();
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this.spritesLabel = new System.Windows.Forms.Label();
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this.spritePanel = new System.Windows.Forms.Panel();
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this.originYPosBox = new System.Windows.Forms.NumericUpDown();
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@@ -54,17 +56,15 @@
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this.label2 = new System.Windows.Forms.Label();
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this.spriteSettingsLabel = new System.Windows.Forms.Label();
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this.spriteNameBox = new System.Windows.Forms.TextBox();
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this.loadSpriteSheetDialogue = new System.Windows.Forms.OpenFileDialog();
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this.loadMapDialogue = new System.Windows.Forms.OpenFileDialog();
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this.saveMapDialogue = new System.Windows.Forms.SaveFileDialog();
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this.loadSpriteSheetDialog = new System.Windows.Forms.OpenFileDialog();
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this.loadMapDialog = new System.Windows.Forms.OpenFileDialog();
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this.saveMapDialog = new System.Windows.Forms.SaveFileDialog();
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this.fillButton = new System.Windows.Forms.Button();
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this.spriteViewerPanel = new System.Windows.Forms.Panel();
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this.spriteSheetViewer = new SpriteMapEditor.PictureBoxWithInterpolationMode();
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this.zoomInButton = new System.Windows.Forms.Button();
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this.zoomOutButton = new System.Windows.Forms.Button();
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this.zoomLabel = new System.Windows.Forms.Label();
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this.moveDownButton = new System.Windows.Forms.Button();
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this.moveUpButton = new System.Windows.Forms.Button();
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this.filePanel.SuspendLayout();
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this.spriteListPanel.SuspendLayout();
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this.spritePanel.SuspendLayout();
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@@ -165,6 +165,26 @@
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this.spriteListPanel.Size = new System.Drawing.Size(190, 254);
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this.spriteListPanel.TabIndex = 8;
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//
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// moveDownButton
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//
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this.moveDownButton.Location = new System.Drawing.Point(39, 233);
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this.moveDownButton.Name = "moveDownButton";
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this.moveDownButton.Size = new System.Drawing.Size(70, 18);
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this.moveDownButton.TabIndex = 5;
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this.moveDownButton.Text = "▼";
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this.moveDownButton.UseVisualStyleBackColor = true;
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this.moveDownButton.Click += new System.EventHandler(this.moveDownButton_Click);
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//
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// moveUpButton
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//
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this.moveUpButton.Location = new System.Drawing.Point(115, 233);
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this.moveUpButton.Name = "moveUpButton";
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this.moveUpButton.Size = new System.Drawing.Size(71, 18);
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this.moveUpButton.TabIndex = 6;
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this.moveUpButton.Text = "▲";
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this.moveUpButton.UseVisualStyleBackColor = true;
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this.moveUpButton.Click += new System.EventHandler(this.moveUpButton_Click);
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//
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// spritesLabel
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//
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this.spritesLabel.AutoSize = true;
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@@ -361,20 +381,20 @@
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this.spriteNameBox.TabIndex = 0;
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this.spriteNameBox.TextChanged += new System.EventHandler(this.spriteNameBox_TextChanged);
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//
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// loadSpriteSheetDialogue
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// loadSpriteSheetDialog
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//
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this.loadSpriteSheetDialogue.FileName = "openFileDialog1";
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this.loadSpriteSheetDialogue.Filter = "PNG files|*.png";
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this.loadSpriteSheetDialog.FileName = "openFileDialog1";
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this.loadSpriteSheetDialog.Filter = "PNG files|*.png";
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//
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// loadMapDialogue
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// loadMapDialog
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//
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this.loadMapDialogue.FileName = "openFileDialog1";
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this.loadMapDialogue.Filter = "Xml files|*.xml";
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this.loadMapDialog.FileName = "openFileDialog1";
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this.loadMapDialog.Filter = "Xml files|*.xml";
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//
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// saveMapDialogue
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// saveMapDialog
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//
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this.saveMapDialogue.DefaultExt = "xml";
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this.saveMapDialogue.Filter = "Xml files|*.xml";
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this.saveMapDialog.DefaultExt = "xml";
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this.saveMapDialog.Filter = "Xml files|*.xml";
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//
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// fillButton
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//
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@@ -444,26 +464,6 @@
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this.zoomLabel.TabIndex = 15;
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this.zoomLabel.Text = "Zoom: 3X";
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//
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// moveDownButton
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//
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this.moveDownButton.Location = new System.Drawing.Point(39, 233);
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this.moveDownButton.Name = "moveDownButton";
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this.moveDownButton.Size = new System.Drawing.Size(70, 18);
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this.moveDownButton.TabIndex = 5;
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this.moveDownButton.Text = "▼";
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this.moveDownButton.UseVisualStyleBackColor = true;
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this.moveDownButton.Click += new System.EventHandler(this.moveDownButton_Click);
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//
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// moveUpButton
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//
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this.moveUpButton.Location = new System.Drawing.Point(115, 233);
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this.moveUpButton.Name = "moveUpButton";
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this.moveUpButton.Size = new System.Drawing.Size(71, 18);
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this.moveUpButton.TabIndex = 6;
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this.moveUpButton.Text = "▲";
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this.moveUpButton.UseVisualStyleBackColor = true;
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this.moveUpButton.Click += new System.EventHandler(this.moveUpButton_Click);
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//
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// Form1
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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@@ -517,9 +517,9 @@
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private System.Windows.Forms.Label heightLabel;
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private System.Windows.Forms.Label widthLabel;
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private System.Windows.Forms.Label yPosLabel;
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private System.Windows.Forms.OpenFileDialog loadSpriteSheetDialogue;
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private System.Windows.Forms.OpenFileDialog loadMapDialogue;
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private System.Windows.Forms.SaveFileDialog saveMapDialogue;
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private System.Windows.Forms.OpenFileDialog loadSpriteSheetDialog;
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private System.Windows.Forms.OpenFileDialog loadMapDialog;
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private System.Windows.Forms.SaveFileDialog saveMapDialog;
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private System.Windows.Forms.Button fillButton;
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private PictureBoxWithInterpolationMode spriteSheetViewer;
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private System.Windows.Forms.Panel spriteViewerPanel;
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