Made AnimationEditor compatible with Dictionary SpriteMaps

Added MonoGame Pipeline's IntermediateSerializer and needed classes from the pipeline and  MonoGame.Framework.Utilities to make AnimationEditor capable of reading Dictionaries
This commit is contained in:
quinnvoker
2018-11-24 16:43:44 -08:00
parent 82ad36e485
commit c585f312a5
52 changed files with 3576 additions and 64 deletions
@@ -0,0 +1,28 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
using System.Collections.Generic;
using System.Xml;
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate
{
[ContentTypeSerializer]
class UIntSerializer : ElementSerializer<uint>
{
public UIntSerializer() :
base("int", 1)
{
}
protected internal override uint Deserialize(string[] inputs, ref int index)
{
return XmlConvert.ToUInt32(inputs[index++]);
}
protected internal override void Serialize(uint value, List<string> results)
{
results.Add(XmlConvert.ToString(value));
}
}
}