Made AnimationEditor compatible with Dictionary SpriteMaps

Added MonoGame Pipeline's IntermediateSerializer and needed classes from the pipeline and  MonoGame.Framework.Utilities to make AnimationEditor capable of reading Dictionaries
This commit is contained in:
quinnvoker
2018-11-24 16:43:44 -08:00
parent 82ad36e485
commit c585f312a5
52 changed files with 3576 additions and 64 deletions
@@ -0,0 +1,25 @@
// MonoGame - Copyright (C) The MonoGame Team
// This file is subject to the terms and conditions defined in
// file 'LICENSE.txt', which is part of this source code package.
namespace Microsoft.Xna.Framework.Content.Pipeline.Serialization.Intermediate
{
[ContentTypeSerializer]
class StringSerializer : ContentTypeSerializer<string>
{
public StringSerializer() :
base("string")
{
}
protected internal override string Deserialize(IntermediateReader input, ContentSerializerAttribute format, string existingInstance)
{
return input.Xml.ReadString();
}
protected internal override void Serialize(IntermediateWriter output, string value, ContentSerializerAttribute format)
{
output.Xml.WriteString(value);
}
}
}