Made AnimationEditor compatible with Dictionary SpriteMaps
Added MonoGame Pipeline's IntermediateSerializer and needed classes from the pipeline and MonoGame.Framework.Utilities to make AnimationEditor capable of reading Dictionaries
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@@ -69,6 +69,53 @@
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<Compile Include="Form1.Designer.cs">
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<DependentUpon>Form1.cs</DependentUpon>
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</Compile>
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<Compile Include="MonoGame.Framework.Content.Pipeline\ContentIdentity.cs" />
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<Compile Include="MonoGame.Framework.Content.Pipeline\InvalidContentException.cs" />
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<Compile Include="MonoGame.Framework.Content.Pipeline\NamedValueDictionary.cs" />
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<Compile Include="MonoGame.Framework.Content.Pipeline\Serialization\Intermediate\ArraySerializer.cs" />
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<Compile Include="MonoGame.Framework.Content.Pipeline\Serialization\Intermediate\BoolSerializer.cs" />
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<Compile Include="MonoGame.Framework.Content.Pipeline\Serialization\Intermediate\ByteSerializer.cs" />
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<Compile Include="MonoGame.Framework.Content.Pipeline\Serialization\Intermediate\CharSerializer.cs" />
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<Compile Include="MonoGame.Framework.Content.Pipeline\Serialization\Intermediate\ColorSerializer.cs" />
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<Compile Include="MonoGame.Framework.Content.Pipeline\Serialization\Intermediate\ContentTypeSerializer.cs" />
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<Compile Include="MonoGame.Framework.Content.Pipeline\Serialization\Intermediate\ContentTypeSerializerAttribute.cs" />
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<Compile Include="MonoGame.Framework.Content.Pipeline\Serialization\Intermediate\ContentTypeSerializerT.cs" />
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<Compile Include="MonoGame.Framework.Content.Pipeline\Serialization\Intermediate\CurveKeyCollectionSerializer.cs" />
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<Compile Include="MonoGame.Framework.Content.Pipeline\Serialization\Intermediate\DictionarySerializer.cs" />
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<Compile Include="MonoGame.Framework.Content.Pipeline\Serialization\Intermediate\DoubleSerializer.cs" />
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<Compile Include="MonoGame.Framework.Content.Pipeline\Serialization\Intermediate\ElementSerializerT.cs" />
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<Compile Include="MonoGame.Framework.Content.Pipeline\Serialization\Intermediate\EnumSerializer.cs" />
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<Compile Include="MonoGame.Framework.Content.Pipeline\Serialization\Intermediate\FloatSerializer.cs" />
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<Compile Include="MonoGame.Framework.Content.Pipeline\Serialization\Intermediate\GenericCollectionHelper.cs" />
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<Compile Include="MonoGame.Framework.Content.Pipeline\Serialization\Intermediate\IntermediateReader.cs" />
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<Compile Include="MonoGame.Framework.Content.Pipeline\Serialization\Intermediate\IntermediateSerializer.cs" />
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<Compile Include="MonoGame.Framework.Content.Pipeline\Serialization\Intermediate\IntermediateWriter.cs" />
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<Compile Include="MonoGame.Framework.Content.Pipeline\Serialization\Intermediate\IntSerializer.cs" />
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<Compile Include="MonoGame.Framework.Content.Pipeline\Serialization\Intermediate\ListSerializer.cs" />
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<Compile Include="MonoGame.Framework.Content.Pipeline\Serialization\Intermediate\LongSerializer.cs" />
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<Compile Include="MonoGame.Framework.Content.Pipeline\Serialization\Intermediate\MatrixSerializer.cs" />
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<Compile Include="MonoGame.Framework.Content.Pipeline\Serialization\Intermediate\NamedValueDictionarySerializer.cs" />
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<Compile Include="MonoGame.Framework.Content.Pipeline\Serialization\Intermediate\NamespaceAliasHelper.cs" />
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<Compile Include="MonoGame.Framework.Content.Pipeline\Serialization\Intermediate\NonGenericIListSerializer.cs" />
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<Compile Include="MonoGame.Framework.Content.Pipeline\Serialization\Intermediate\NullableSerializer.cs" />
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<Compile Include="MonoGame.Framework.Content.Pipeline\Serialization\Intermediate\PackedElementsHelper.cs" />
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<Compile Include="MonoGame.Framework.Content.Pipeline\Serialization\Intermediate\PlaneSerializer.cs" />
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<Compile Include="MonoGame.Framework.Content.Pipeline\Serialization\Intermediate\PointSerializer.cs" />
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<Compile Include="MonoGame.Framework.Content.Pipeline\Serialization\Intermediate\QuaternionSerializer.cs" />
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<Compile Include="MonoGame.Framework.Content.Pipeline\Serialization\Intermediate\RectangleSerializer.cs" />
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<Compile Include="MonoGame.Framework.Content.Pipeline\Serialization\Intermediate\ReflectiveSerializer.cs" />
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<Compile Include="MonoGame.Framework.Content.Pipeline\Serialization\Intermediate\SByteSerializer.cs" />
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<Compile Include="MonoGame.Framework.Content.Pipeline\Serialization\Intermediate\ShortSerializer.cs" />
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<Compile Include="MonoGame.Framework.Content.Pipeline\Serialization\Intermediate\StringSerializer.cs" />
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<Compile Include="MonoGame.Framework.Content.Pipeline\Serialization\Intermediate\TimeSpanSerializer.cs" />
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<Compile Include="MonoGame.Framework.Content.Pipeline\Serialization\Intermediate\UIntSerializer.cs" />
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<Compile Include="MonoGame.Framework.Content.Pipeline\Serialization\Intermediate\ULongSerializer.cs" />
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<Compile Include="MonoGame.Framework.Content.Pipeline\Serialization\Intermediate\UShortSerializer.cs" />
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<Compile Include="MonoGame.Framework.Content.Pipeline\Serialization\Intermediate\Vector2Serializer.cs" />
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<Compile Include="MonoGame.Framework.Content.Pipeline\Serialization\Intermediate\Vector3Serializer.cs" />
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<Compile Include="MonoGame.Framework.Content.Pipeline\Serialization\Intermediate\Vector4Serializer.cs" />
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<Compile Include="MonoGame.Framework\Utilities\ReflectionHelpers.cs" />
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<Compile Include="MonoGame.Framework\Utilities\ReflectionHelpers.Default.cs" />
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<EmbeddedResource Include="Form1.resx">
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