Patched bug that caused Undoing MoveBounds operations to sometimes move sprite bounds out of range
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@@ -4,6 +4,7 @@ using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using QURO;
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using Microsoft.Xna.Framework;
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namespace SpriteMapEditor.SpriteMapModifications
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{
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@@ -13,15 +14,17 @@ namespace SpriteMapEditor.SpriteMapModifications
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private readonly int xDiff;
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private readonly int yDiff;
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private readonly List<Rectangle> oldBoundsList;
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private List<int> preChangeSelection;
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private List<int> postChangeSelection;
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public MoveBounds(List<SpriteMapRegion> spritesToMove, int xDifference, int yDifference)
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public MoveBounds(List<SpriteMapRegion> spritesToMove, int xDifference, int yDifference, List<Rectangle> preDragBounds = null)
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{
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sprites = spritesToMove.ToList();
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xDiff = xDifference;
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yDiff = yDifference;
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oldBoundsList = preDragBounds.ToList();
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}
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public void Do()
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@@ -36,12 +39,22 @@ namespace SpriteMapEditor.SpriteMapModifications
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}
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public void Undo()
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{
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foreach (SpriteMapRegion sprite in sprites)
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if (oldBoundsList != null)
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{
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var newBounds = sprite.Bounds;
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newBounds.X -= xDiff;
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newBounds.Y -= yDiff;
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sprite.Bounds = newBounds;
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for(int index = 0; index < sprites.Count; index++)
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{
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sprites[index].Bounds = oldBoundsList[index];
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}
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}
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else
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{
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foreach (SpriteMapRegion sprite in sprites)
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{
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var newBounds = sprite.Bounds;
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newBounds.X -= xDiff;
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newBounds.Y -= yDiff;
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sprite.Bounds = newBounds;
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}
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}
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}
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@@ -64,7 +77,7 @@ namespace SpriteMapEditor.SpriteMapModifications
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public override string ToString()
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{
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return "Move Sprite Bounds";
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return "Move Sprite Bounds: (" + xDiff + ", " + yDiff + "), New Position of "+ sprites[0].Name +": (" + (sprites[0].Bounds.X) + ", " + (sprites[0].Bounds.Y) + ")";
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}
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}
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}
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