Patched bug that caused Undoing MoveBounds operations to sometimes move sprite bounds out of range

This commit is contained in:
quinnvoker
2018-12-02 15:13:01 -08:00
parent 07669c2ccb
commit c0c757650c
6 changed files with 96 additions and 73 deletions
@@ -4,6 +4,7 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
using QURO;
using Microsoft.Xna.Framework;
namespace SpriteMapEditor.SpriteMapModifications
{
@@ -13,15 +14,17 @@ namespace SpriteMapEditor.SpriteMapModifications
private readonly int xDiff;
private readonly int yDiff;
private readonly List<Rectangle> oldBoundsList;
private List<int> preChangeSelection;
private List<int> postChangeSelection;
public MoveBounds(List<SpriteMapRegion> spritesToMove, int xDifference, int yDifference)
public MoveBounds(List<SpriteMapRegion> spritesToMove, int xDifference, int yDifference, List<Rectangle> preDragBounds = null)
{
sprites = spritesToMove.ToList();
xDiff = xDifference;
yDiff = yDifference;
oldBoundsList = preDragBounds.ToList();
}
public void Do()
@@ -36,12 +39,22 @@ namespace SpriteMapEditor.SpriteMapModifications
}
public void Undo()
{
foreach (SpriteMapRegion sprite in sprites)
if (oldBoundsList != null)
{
var newBounds = sprite.Bounds;
newBounds.X -= xDiff;
newBounds.Y -= yDiff;
sprite.Bounds = newBounds;
for(int index = 0; index < sprites.Count; index++)
{
sprites[index].Bounds = oldBoundsList[index];
}
}
else
{
foreach (SpriteMapRegion sprite in sprites)
{
var newBounds = sprite.Bounds;
newBounds.X -= xDiff;
newBounds.Y -= yDiff;
sprite.Bounds = newBounds;
}
}
}
@@ -64,7 +77,7 @@ namespace SpriteMapEditor.SpriteMapModifications
public override string ToString()
{
return "Move Sprite Bounds";
return "Move Sprite Bounds: (" + xDiff + ", " + yDiff + "), New Position of "+ sprites[0].Name +": (" + (sprites[0].Bounds.X) + ", " + (sprites[0].Bounds.Y) + ")";
}
}
}