Patched bug that caused Undoing MoveBounds operations to sometimes move sprite bounds out of range
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@@ -71,6 +71,7 @@
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<Compile Include="SpriteMapModifications\ModifyOrigin.cs" />
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<Compile Include="SpriteMapModifications\MoveBounds.cs" />
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<Compile Include="SpriteMapModifications\MoveSpriteListEntry.cs" />
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<Compile Include="SpriteMapModifications\OriginPreset.cs" />
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<Compile Include="SpriteMapModifications\RemoveSprite.cs" />
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<Compile Include="SpriteMapModifications\RenameSprite.cs" />
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<EmbeddedResource Include="Form1.resx">
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