Full implementation of new Sprite code throughout solution. Added mouse controls for sprite movement in AnimationEditor.

This commit is contained in:
quinnvoker
2018-12-19 17:35:54 -08:00
parent 0f7f1b1be4
commit abd0246c8e
3 changed files with 266 additions and 45 deletions
+93 -1
View File
@@ -5,8 +5,10 @@ using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Graphics;
using MonoGame.Forms.Controls;
using QURO;
using QURO.Animation;
namespace AnimationEditor
@@ -17,6 +19,17 @@ namespace AnimationEditor
public AnimatedSprite PreviewSprite { get; set; }
public float ZoomLevel { get; set; }
public Sprite EditSprite { get; set; }
private bool hovering;
private bool dragging;
private MouseState mState;
private MouseState mState_old;
private Vector2 centerPoint
{
get { return new Vector2((Editor.graphics.PresentationParameters.BackBufferWidth / 2) / ZoomLevel, (Editor.graphics.PresentationParameters.BackBufferHeight / 2) / ZoomLevel); }
}
private EventHandler onFrameChanged;
public event EventHandler FrameChanged
{
@@ -30,6 +43,19 @@ namespace AnimationEditor
}
}
private EventHandler onSpriteMoved;
public event EventHandler SpriteMoved
{
add
{
onSpriteMoved += value;
}
remove
{
onSpriteMoved -= value;
}
}
private EventHandler onAnimationEnded;
public event EventHandler AnimationEnded
{
@@ -67,6 +93,72 @@ namespace AnimationEditor
OnFrameChanged(new EventArgs());
}
}
else if(PreviewSprite != null)
{
MouseControl();
}
}
private void MouseControl()
{
mState = Mouse.GetState();
if(EditSprite != null)
{
Rectangle spriteRect = new Rectangle((int)(centerPoint.X * ZoomLevel), (int)(centerPoint.Y * ZoomLevel), (int)(EditSprite.Bounds.Width * ZoomLevel), (int)(EditSprite.Bounds.Height * ZoomLevel));
spriteRect.Offset((EditSprite.Offset - EditSprite.Origin) * ZoomLevel);
if (Bounds.Contains(mState.X, mState.Y))
{
if (spriteRect.Contains(mState.Position))
{
if (!hovering)
{
Cursor = System.Windows.Forms.Cursors.SizeAll;
hovering = true;
}
}
else
{
if (hovering && !dragging)
{
Cursor = System.Windows.Forms.Cursors.Default;
hovering = false;
}
}
if (mState.LeftButton == ButtonState.Pressed && mState_old.LeftButton != ButtonState.Pressed)
dragging = hovering;
else if (mState.LeftButton != ButtonState.Pressed)
dragging = false;
if (dragging)
{
var mousePosScaled = (mState.Position.ToVector2() / ZoomLevel).ToPoint();
var mousePosOldScaled = (mState_old.Position.ToVector2() / ZoomLevel).ToPoint();
Vector2 distMoved = new Vector2(mousePosScaled.X - mousePosOldScaled.X, mousePosScaled.Y - mousePosOldScaled.Y);
if (distMoved != Vector2.Zero)
{
EditSprite.Offset += distMoved;
OnSpriteMoved(new EventArgs());
}
}
}
else
{
if (hovering)
Cursor = System.Windows.Forms.Cursors.Default;
hovering = false;
dragging = false;
}
}
mState_old = mState;
}
protected virtual void OnSpriteMoved(EventArgs e)
{
onSpriteMoved?.Invoke(this, e);
}
protected virtual void OnFrameChanged(EventArgs e)
@@ -90,7 +182,7 @@ namespace AnimationEditor
Editor.spriteBatch.Begin(samplerState: SamplerState.PointClamp, transformMatrix: scaleMatrix);
else
Editor.spriteBatch.Begin(transformMatrix: scaleMatrix);
PreviewSprite?.Draw(Editor.spriteBatch, SpriteSheet, new Vector2((Editor.graphics.PresentationParameters.BackBufferWidth / 2) / ZoomLevel, (Editor.graphics.PresentationParameters.BackBufferHeight / 2) / ZoomLevel), Color.White);
PreviewSprite?.Draw(Editor.spriteBatch, SpriteSheet, centerPoint, Color.White);
Editor.spriteBatch.End();
}
}