Added SubSprite and SubSpritePosition lists to Frame, Added SubSprite-relevant controls to AnimationEditor, made AnimationEditor sizable

This commit is contained in:
quinnvoker
2018-12-05 15:33:59 -08:00
parent 433fadfe59
commit 95c1674b08
3 changed files with 274 additions and 182 deletions
+13 -2
View File
@@ -1,4 +1,5 @@
using QURO;
using System.Collections.Generic;
using Microsoft.Xna.Framework;
namespace QURO.AnimationLibrary
@@ -6,20 +7,30 @@ namespace QURO.AnimationLibrary
public class Frame
{
public SpriteMapRegion Sprite { get; set; }
public List<SpriteMapRegion> SubSprites { get; set; }
public List<Vector2> SubSpritePositions { get; set; }
public float Delay { get; set; }
public string Name { get { return Sprite.Name; } }
public Rectangle Bounds { get { return Sprite.Bounds; } }
public Vector2 Origin { get { return Sprite.Origin; } }
public Frame() : this(new SpriteMapRegion(), 0)
public Frame() : this(new SpriteMapRegion(), 0, null, null)
{
}
public Frame(SpriteMapRegion sprite, float delay)
public Frame(SpriteMapRegion sprite, float delay) : this(sprite, delay, null, null)
{
}
public Frame(SpriteMapRegion sprite, float delay, List<SpriteMapRegion> subSprites, List<Vector2> subSpritePositons)
{
Sprite = sprite;
Delay = delay;
SubSprites = subSprites;
SubSpritePositions = subSpritePositons;
}
}
}