Added SpriteMapModifications for use in Form1

This commit is contained in:
quinnvoker
2018-12-01 14:31:13 -08:00
parent d7fc242aa7
commit 92249cac8f
9 changed files with 299 additions and 1 deletions
@@ -0,0 +1,56 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using QURO;
using Microsoft.Xna.Framework;
namespace SpriteMapEditor.SpriteMapModifications
{
class ModifyOrigin : ISpriteMapModification
{
private readonly List<SpriteMapRegion> sprites;
private readonly int newOriginX;
private readonly int newOriginY;
private readonly List<Vector2> oldOrigins;
public ModifyOrigin(List<SpriteMapRegion> spritesToEditOrigin, int x = -1, int y = -1)
{
sprites = spritesToEditOrigin;
newOriginX = x;
newOriginY = y;
oldOrigins = new List<Vector2>();
for(int index = 0; index < sprites.Count; index++)
{
oldOrigins.Add(sprites[index].Origin);
}
}
public void Do()
{
for (int index = 0; index < sprites.Count; index++)
{
var newOrigin = sprites[index].Origin;
if (newOriginX > -1)
newOrigin.X = newOriginX;
if (newOriginY > -1)
newOrigin.Y = newOriginY;
sprites[index].Origin = newOrigin;
}
}
public void Undo()
{
for (int index = 0; index < sprites.Count; index++)
{
sprites[index].Origin = oldOrigins[index];
}
}
}
}